[CsMain] Thanks for the experience
James Sager <[email protected]> Tue, 6 Jun 2017 01:57:45 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CADMLN6ayQt69WdLstRCU8xi_mTrEgiqT1tYwnjXnFnebkP6xrA@mail.gmail.com> |
--===============8561438071766030259== Content-Type: multipart/alternative; boundary="94eb2c0031a87ca8ca0551444cc6" --94eb2c0031a87ca8ca0551444cc6 Content-Type: text/plain; charset="UTF-8" Hello, I never released a game in CrystalSpace, but all you guys were helpful and supportive. My fighter game is not bad as it is, but it requires everyone to be port forwarded due to its p2p protocol. I think p2p will be the way of the distant future especially when ipv6 comes out as the standard and everyone can have a dedicated IP so portforwarding will not be needed. P2p scales at less than n, while client server scales at n^2. So if you can manage a hack resisted environment, and have a customer support to ban hackers, it can support thousands or millions of action players while client server will struggle to move from 64 players to 128. I moved onto Unity. Now this letter is sounding like a breakup letter. LOL. I encourage you to try it. I may finish a game in just one month of having no prior Unity experience. Just do the tutorials until you get the hang of it. If you want to see my new project, go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a beta tester this weekend hopefully. PM me on reddit or email me. The game plays like a competitive xwing vs tiefighter. It probably won't be super fun over the Internet. The reflex orientednes of the game means it may be relegated to a Lan game, but that is okay! A game that takes one month and could be epsorts material is okay if it makes no internet monies. I may revist CrystalFighter though. I'm thinking of making it joint and muscle force restricted so it is like Toribash. Make your own moves in the dojo. Then go fight some single player. Then go fight some multiplayer. If that game doesn't have enough latency tolerance, it can be lan too. The problem is that MMORPG can't be done in a lan... and maybe as a game designer, I've moved on from wanting to even make one because I'm getting back to my reflex/twitch roots of action oriented games. I find mmos are too much: Insert time, gain power. Maybe instead I should be trying to make esports possible games for Lan. Anyway, thank you all. Keep in touch via email or reddit. Maybe we can work on some games together if you want. I have an idea list of about 60 game ideas that keeps growing. I'll share it if you want to make some games with me. ,GoodNewsJim --94eb2c0031a87ca8ca0551444cc6 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hello,<div><br></div><div>I never released a game in CrystalSpace, but all= =C2=A0you guys were helpful and supportive. =C2=A0 My fighter game is not b= ad as it is, but it requires everyone to be port forwarded due to its p2p p= rotocol.=C2=A0 I think p2p will be the way of the distant future especially= when ipv6 comes out as the standard=C2=A0and everyone can have a dedicated= IP so portforwarding will not be needed. =C2=A0 P2p scales at less than n,= while client server scales at n^2. =C2=A0 So if you can manage a hack resi= sted environment, and have a customer support to ban hackers, it can suppor= t thousands or millions=C2=A0of action players while client server will str= uggle to move from 64 players to 128.=C2=A0</div><div><br></div><div>I move= d onto Unity.=C2=A0 Now this letter is sounding like a breakup letter.=C2= =A0 LOL.=C2=A0 I encourage you to try it.=C2=A0 I may finish a game in just= one month of having no prior Unity experience.=C2=A0 Just do the tutorials= until you get the hang of it.=C2=A0 If you want to see my new project, go = to <a href=3D"http://www.reddit.com/r/starfightergeneral">www.reddit.com/r/= starfightergeneral</a> I would be up to add anyone as a beta tester this we= ekend hopefully.=C2=A0 PM me on reddit or email me.=C2=A0 The game plays li= ke a competitive xwing vs tiefighter.=C2=A0 It probably won't be super = fun over the Internet.=C2=A0 The reflex orientednes of the game means it ma= y be relegated to a Lan game, but that is okay!=C2=A0 A game that takes one= month and could be epsorts material is okay if it makes no internet monies= .</div><div><br></div><div>I may revist CrystalFighter though.=C2=A0 I'= m thinking of making it joint and muscle force restricted so it is like Tor= ibash.=C2=A0 Make your own moves in the dojo.=C2=A0 Then go fight some sing= le player.=C2=A0 Then go fight some multiplayer.=C2=A0 If that game doesn&#= 39;t have enough latency tolerance, it can be lan too.=C2=A0 The problem is= that MMORPG can't be done in a lan... =C2=A0and maybe as a game design= er, I've moved on from wanting to even make one because I'm getting= back to my reflex/twitch roots of action oriented games. =C2=A0 I find mmo= s are too much: Insert time, gain power.=C2=A0 Maybe instead I should be tr= ying to make esports possible games for Lan.</div><div><br></div><div>Anywa= y, thank you all. =C2=A0 Keep in touch via email or reddit.=C2=A0 Maybe we = can work on some games together if you want.=C2=A0 I have an idea list of a= bout 60 game ideas that keeps growing.=C2=A0 I'll share it if you want = to make some games with me.</div><div><br></div><div>,GoodNewsJim=C2=A0</di= v> --94eb2c0031a87ca8ca0551444cc6-- --===============8561438071766030259== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============8561438071766030259== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============8561438071766030259==--