Re: [CsMain] Thanks for the experience

"Lance Zimmerman (Purple)" <[email protected]> Mon, 5 Jun 2017 23:27:04 -0700
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
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Well sure, there are to many MMOs out there anyway. What people need more i=
s LAN based Co-Op games such as Grim Dawn, or Borderlands.
I=E2=80=99m so sick of MMOs it is not funny.
The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So =
sick of that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. =
I hate repetitive games, and that is what a forever dead game is. You got t=
o do the same thing over and over. Just making the map change does not make=
 the game different.
I actually forgot about Crystal Space. Have you tried Xenko (It is alright,=
 is a bit more open than Unity.)? Or Cryengine https://www.cryengine.com/? =
Did you know Cryeingine is free and open source, no license, no royalties, =
no obligation now? No matter how much money you make now? You can even do s=
cripting in it in either C++ or C#.
I use Unity too, it is alright.

Sent from Mail for Windows 10 CU

From: James Sager
Sent: Monday, June 5, 2017 10:58 PM
To: [email protected]
Subject: [CsMain] Thanks for the experience

Hello,

I never released a game in CrystalSpace, but all=C2=A0you guys were helpful=
 and supportive. =C2=A0 My fighter game is not bad as it is, but it require=
s everyone to be port forwarded due to its p2p protocol.=C2=A0 I think p2p =
will be the way of the distant future especially when ipv6 comes out as the=
 standard=C2=A0and everyone can have a dedicated IP so portforwarding will =
not be needed. =C2=A0 P2p scales at less than n, while client server scales=
 at n^2. =C2=A0 So if you can manage a hack resisted environment, and have =
a customer support to ban hackers, it can support thousands or millions=C2=
=A0of action players while client server will struggle to move from 64 play=
ers to 128.=C2=A0

I moved onto Unity.=C2=A0 Now this letter is sounding like a breakup letter=
.=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0 I may finish a game in =
just one month of having no prior Unity experience.=C2=A0 Just do the tutor=
ials until you get the hang of it.=C2=A0 If you want to see my new project,=
 go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a=
 beta tester this weekend hopefully.=C2=A0 PM me on reddit or email me.=C2=
=A0 The game plays like a competitive xwing vs tiefighter.=C2=A0 It probabl=
y won't be super fun over the Internet.=C2=A0 The reflex orientednes of the=
 game means it may be relegated to a Lan game, but that is okay!=C2=A0 A ga=
me that takes one month and could be epsorts material is okay if it makes n=
o internet monies.

I may revist CrystalFighter though.=C2=A0 I'm thinking of making it joint a=
nd muscle force restricted so it is like Toribash.=C2=A0 Make your own move=
s in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fight =
some multiplayer.=C2=A0 If that game doesn't have enough latency tolerance,=
 it can be lan too.=C2=A0 The problem is that MMORPG can't be done in a lan=
... =C2=A0and maybe as a game designer, I've moved on from wanting to even =
make one because I'm getting back to my reflex/twitch roots of action orien=
ted games. =C2=A0 I find mmos are too much: Insert time, gain power.=C2=A0 =
Maybe instead I should be trying to make esports possible games for Lan.

Anyway, thank you all. =C2=A0 Keep in touch via email or reddit.=C2=A0 Mayb=
e we can work on some games together if you want.=C2=A0 I have an idea list=
 of about 60 game ideas that keeps growing.=C2=A0 I'll share it if you want=
 to make some games with me.

,GoodNewsJim=C2=A0


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ss=3DWordSection1><p class=3DMsoNormal>Well sure, there are to many MMOs ou=
t there anyway. What people need more is LAN based Co-Op games such as Grim=
 Dawn, or Borderlands.</p><p class=3DMsoNormal>I=E2=80=99m so sick of MMOs =
it is not funny.</p><p class=3DMsoNormal>The other game type that is so ove=
rdone is =E2=80=9CRoguelike=E2=80=9D. So sick of that, if I want to play an=
 arcade game, I=E2=80=99ll boot up MAME. I hate repetitive games, and that =
is what a forever dead game is. You got to do the same thing over and over.=
 Just making the map change does not make the game different.</p><p class=
=3DMsoNormal>I actually forgot about Crystal Space. Have you tried Xenko (I=
t is alright, is a bit more open than Unity.)? Or Cryengine https://www.cry=
engine.com/? Did you know Cryeingine is free and open source, no license, n=
o royalties, no obligation now? No matter how much money you make now? You =
can even do scripting in it in either C++ or C#.</p><p class=3DMsoNormal>I =
use Unity too, it is alright.</p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p>=
<p class=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNorm=
al><o:p>&nbsp;</o:p></p><div style=3D'mso-element:para-border-div;border:no=
ne;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMso=
Normal style=3D'border:none;padding:0in'><b>From: </b><a href=3D"mailto:goo=
[email protected]">James Sager</a><br><b>Sent: </b>Monday, June 5, 2=
017 10:58 PM<br><b>To: </b><a href=3D"mailto:[email protected]=
.net">[email protected]</a><br><b>Subject: </b>[CsMain] Th=
anks for the experience</p></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p>=
<p class=3DMsoNormal>Hello,<o:p></o:p></p><div><p class=3DMsoNormal><o:p>&n=
bsp;</o:p></p></div><div><p class=3DMsoNormal>I never released a game in Cr=
ystalSpace, but all&nbsp;you guys were helpful and supportive. &nbsp; My fi=
ghter game is not bad as it is, but it requires everyone to be port forward=
ed due to its p2p protocol.&nbsp; I think p2p will be the way of the distan=
t future especially when ipv6 comes out as the standard&nbsp;and everyone c=
an have a dedicated IP so portforwarding will not be needed. &nbsp; P2p sca=
les at less than n, while client server scales at n^2. &nbsp; So if you can=
 manage a hack resisted environment, and have a customer support to ban hac=
kers, it can support thousands or millions&nbsp;of action players while cli=
ent server will struggle to move from 64 players to 128.&nbsp;</p></div><di=
v><p class=3DMsoNormal><o:p>&nbsp;</o:p></p></div><div><p class=3DMsoNormal=
>I moved onto Unity.&nbsp; Now this letter is sounding like a breakup lette=
r.&nbsp; LOL.&nbsp; I encourage you to try it.&nbsp; I may finish a game in=
 just one month of having no prior Unity experience.&nbsp; Just do the tuto=
rials until you get the hang of it.&nbsp; If you want to see my new project=
, go to <a href=3D"http://www.reddit.com/r/starfightergeneral">www.reddit.c=
om/r/starfightergeneral</a> I would be up to add anyone as a beta tester th=
is weekend hopefully.&nbsp; PM me on reddit or email me.&nbsp; The game pla=
ys like a competitive xwing vs tiefighter.&nbsp; It probably won't be super=
 fun over the Internet.&nbsp; The reflex orientednes of the game means it m=
ay be relegated to a Lan game, but that is okay!&nbsp; A game that takes on=
e month and could be epsorts material is okay if it makes no internet monie=
s.</p></div><div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p></div><div><p cl=
ass=3DMsoNormal>I may revist CrystalFighter though.&nbsp; I'm thinking of m=
aking it joint and muscle force restricted so it is like Toribash.&nbsp; Ma=
ke your own moves in the dojo.&nbsp; Then go fight some single player.&nbsp=
; Then go fight some multiplayer.&nbsp; If that game doesn't have enough la=
tency tolerance, it can be lan too.&nbsp; The problem is that MMORPG can't =
be done in a lan... &nbsp;and maybe as a game designer, I've moved on from =
wanting to even make one because I'm getting back to my reflex/twitch roots=
 of action oriented games. &nbsp; I find mmos are too much: Insert time, ga=
in power.&nbsp; Maybe instead I should be trying to make esports possible g=
ames for Lan.</p></div><div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p></div=
><div><p class=3DMsoNormal>Anyway, thank you all. &nbsp; Keep in touch via =
email or reddit.&nbsp; Maybe we can work on some games together if you want=
.&nbsp; I have an idea list of about 60 game ideas that keeps growing.&nbsp=
; I'll share it if you want to make some games with me.</p></div><div><p cl=
ass=3DMsoNormal><o:p>&nbsp;</o:p></p></div><p class=3DMsoNormal>,GoodNewsJi=
m&nbsp;</p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p></div></body></html>=

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