Re: [CsMain] Thanks for the experience
"Lance Zimmerman (Purple)" <[email protected]> Mon, 5 Jun 2017 23:27:04 -0700
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
--===============2138384007216246694== Content-Type: multipart/alternative; boundary="_7EEAAF25-B516-40DB-B6A2-DAB0778DD0D4_" --_7EEAAF25-B516-40DB-B6A2-DAB0778DD0D4_ Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" Well sure, there are to many MMOs out there anyway. What people need more i= s LAN based Co-Op games such as Grim Dawn, or Borderlands. I=E2=80=99m so sick of MMOs it is not funny. The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So = sick of that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. = I hate repetitive games, and that is what a forever dead game is. You got t= o do the same thing over and over. Just making the map change does not make= the game different. I actually forgot about Crystal Space. Have you tried Xenko (It is alright,= is a bit more open than Unity.)? Or Cryengine https://www.cryengine.com/? = Did you know Cryeingine is free and open source, no license, no royalties, = no obligation now? No matter how much money you make now? You can even do s= cripting in it in either C++ or C#. I use Unity too, it is alright. Sent from Mail for Windows 10 CU From: James Sager Sent: Monday, June 5, 2017 10:58 PM To: [email protected] Subject: [CsMain] Thanks for the experience Hello, I never released a game in CrystalSpace, but all=C2=A0you guys were helpful= and supportive. =C2=A0 My fighter game is not bad as it is, but it require= s everyone to be port forwarded due to its p2p protocol.=C2=A0 I think p2p = will be the way of the distant future especially when ipv6 comes out as the= standard=C2=A0and everyone can have a dedicated IP so portforwarding will = not be needed. =C2=A0 P2p scales at less than n, while client server scales= at n^2. =C2=A0 So if you can manage a hack resisted environment, and have = a customer support to ban hackers, it can support thousands or millions=C2= =A0of action players while client server will struggle to move from 64 play= ers to 128.=C2=A0 I moved onto Unity.=C2=A0 Now this letter is sounding like a breakup letter= .=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0 I may finish a game in = just one month of having no prior Unity experience.=C2=A0 Just do the tutor= ials until you get the hang of it.=C2=A0 If you want to see my new project,= go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a= beta tester this weekend hopefully.=C2=A0 PM me on reddit or email me.=C2= =A0 The game plays like a competitive xwing vs tiefighter.=C2=A0 It probabl= y won't be super fun over the Internet.=C2=A0 The reflex orientednes of the= game means it may be relegated to a Lan game, but that is okay!=C2=A0 A ga= me that takes one month and could be epsorts material is okay if it makes n= o internet monies. I may revist CrystalFighter though.=C2=A0 I'm thinking of making it joint a= nd muscle force restricted so it is like Toribash.=C2=A0 Make your own move= s in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fight = some multiplayer.=C2=A0 If that game doesn't have enough latency tolerance,= it can be lan too.=C2=A0 The problem is that MMORPG can't be done in a lan= ... =C2=A0and maybe as a game designer, I've moved on from wanting to even = make one because I'm getting back to my reflex/twitch roots of action orien= ted games. =C2=A0 I find mmos are too much: Insert time, gain power.=C2=A0 = Maybe instead I should be trying to make esports possible games for Lan. Anyway, thank you all. =C2=A0 Keep in touch via email or reddit.=C2=A0 Mayb= e we can work on some games together if you want.=C2=A0 I have an idea list= of about 60 game ideas that keeps growing.=C2=A0 I'll share it if you want= to make some games with me. ,GoodNewsJim=C2=A0 --_7EEAAF25-B516-40DB-B6A2-DAB0778DD0D4_ Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="utf-8" <html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc= hemas-microsoft-com:office:word" xmlns:m=3D"http://schemas.microsoft.com/of= fice/2004/12/omml" xmlns=3D"http://www.w3.org/TR/REC-html40"><head><meta ht= tp-equiv=3DContent-Type content=3D"text/html; charset=3Dutf-8"><meta name= =3DGenerator content=3D"Microsoft Word 15 (filtered medium)"><style><!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri",sans-serif;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:#954F72; text-decoration:underline;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in;} div.WordSection1 {page:WordSection1;} --></style></head><body lang=3DEN-US link=3Dblue vlink=3D"#954F72"><div cla= ss=3DWordSection1><p class=3DMsoNormal>Well sure, there are to many MMOs ou= t there anyway. What people need more is LAN based Co-Op games such as Grim= Dawn, or Borderlands.</p><p class=3DMsoNormal>I=E2=80=99m so sick of MMOs = it is not funny.</p><p class=3DMsoNormal>The other game type that is so ove= rdone is =E2=80=9CRoguelike=E2=80=9D. So sick of that, if I want to play an= arcade game, I=E2=80=99ll boot up MAME. I hate repetitive games, and that = is what a forever dead game is. You got to do the same thing over and over.= Just making the map change does not make the game different.</p><p class= =3DMsoNormal>I actually forgot about Crystal Space. Have you tried Xenko (I= t is alright, is a bit more open than Unity.)? Or Cryengine https://www.cry= engine.com/? Did you know Cryeingine is free and open source, no license, n= o royalties, no obligation now? No matter how much money you make now? You = can even do scripting in it in either C++ or C#.</p><p class=3DMsoNormal>I = use Unity too, it is alright.</p><p class=3DMsoNormal><o:p> </o:p></p>= <p class=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNorm= al><o:p> </o:p></p><div style=3D'mso-element:para-border-div;border:no= ne;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMso= Normal style=3D'border:none;padding:0in'><b>From: </b><a href=3D"mailto:goo= [email protected]">James Sager</a><br><b>Sent: </b>Monday, June 5, 2= 017 10:58 PM<br><b>To: </b><a href=3D"mailto:[email protected]= .net">[email protected]</a><br><b>Subject: </b>[CsMain] Th= anks for the experience</p></div><p class=3DMsoNormal><o:p> </o:p></p>= <p class=3DMsoNormal>Hello,<o:p></o:p></p><div><p class=3DMsoNormal><o:p>&n= bsp;</o:p></p></div><div><p class=3DMsoNormal>I never released a game in Cr= ystalSpace, but all you guys were helpful and supportive. My fi= ghter game is not bad as it is, but it requires everyone to be port forward= ed due to its p2p protocol. I think p2p will be the way of the distan= t future especially when ipv6 comes out as the standard and everyone c= an have a dedicated IP so portforwarding will not be needed. P2p sca= les at less than n, while client server scales at n^2. So if you can= manage a hack resisted environment, and have a customer support to ban hac= kers, it can support thousands or millions of action players while cli= ent server will struggle to move from 64 players to 128. </p></div><di= v><p class=3DMsoNormal><o:p> </o:p></p></div><div><p class=3DMsoNormal= >I moved onto Unity. Now this letter is sounding like a breakup lette= r. LOL. I encourage you to try it. I may finish a game in= just one month of having no prior Unity experience. Just do the tuto= rials until you get the hang of it. If you want to see my new project= , go to <a href=3D"http://www.reddit.com/r/starfightergeneral">www.reddit.c= om/r/starfightergeneral</a> I would be up to add anyone as a beta tester th= is weekend hopefully. PM me on reddit or email me. The game pla= ys like a competitive xwing vs tiefighter. It probably won't be super= fun over the Internet. The reflex orientednes of the game means it m= ay be relegated to a Lan game, but that is okay! A game that takes on= e month and could be epsorts material is okay if it makes no internet monie= s.</p></div><div><p class=3DMsoNormal><o:p> </o:p></p></div><div><p cl= ass=3DMsoNormal>I may revist CrystalFighter though. I'm thinking of m= aking it joint and muscle force restricted so it is like Toribash. Ma= ke your own moves in the dojo. Then go fight some single player. = ; Then go fight some multiplayer. If that game doesn't have enough la= tency tolerance, it can be lan too. The problem is that MMORPG can't = be done in a lan... and maybe as a game designer, I've moved on from = wanting to even make one because I'm getting back to my reflex/twitch roots= of action oriented games. I find mmos are too much: Insert time, ga= in power. Maybe instead I should be trying to make esports possible g= ames for Lan.</p></div><div><p class=3DMsoNormal><o:p> </o:p></p></div= ><div><p class=3DMsoNormal>Anyway, thank you all. Keep in touch via = email or reddit. Maybe we can work on some games together if you want= . I have an idea list of about 60 game ideas that keeps growing. = ; I'll share it if you want to make some games with me.</p></div><div><p cl= ass=3DMsoNormal><o:p> </o:p></p></div><p class=3DMsoNormal>,GoodNewsJi= m </p><p class=3DMsoNormal><o:p> </o:p></p></div></body></html>= --_7EEAAF25-B516-40DB-B6A2-DAB0778DD0D4_-- --===============2138384007216246694== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============2138384007216246694== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============2138384007216246694==--