Re: [CsMain] Thanks for the experience
James Sager <[email protected]> Fri, 9 Jun 2017 21:27:57 -0400
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <CADMLN6ZT1f6o_ANXoOX5+e86ieW_LXG3ExAODUQf-Ex1PyyGeQ@mail.gmail.com> |
--===============7538095451101792454== Content-Type: multipart/alternative; boundary="f403045fe368eb85cf055190fef3" --f403045fe368eb85cf055190fef3 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable I finished a game in just three weeks in Unity. It is a game like xwing vs tiefighter meets a moba. If you want to beta, we have one this saturday at 6pm est 6/10/2017 On Tuesday, June 6, 2017, Lance Zimmerman (Purple) < [email protected]> wrote: > Well sure, there are to many MMOs out there anyway. What people need more > is LAN based Co-Op games such as Grim Dawn, or Borderlands. > > I=E2=80=99m so sick of MMOs it is not funny. > > The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. S= o sick of that, > if I want to play an arcade game, I=E2=80=99ll boot up MAME. I hate repet= itive > games, and that is what a forever dead game is. You got to do the same > thing over and over. Just making the map change does not make the game > different. > > I actually forgot about Crystal Space. Have you tried Xenko (It is > alright, is a bit more open than Unity.)? Or Cryengine > https://www.cryengine.com/? Did you know Cryeingine is free and open > source, no license, no royalties, no obligation now? No matter how much > money you make now? You can even do scripting in it in either C++ or C#. > > I use Unity too, it is alright. > > > > Sent from Mail for Windows 10 CU > > > > *From: *James Sager > <javascript:_e(%7B%7D,'cvml','[email protected]');> > *Sent: *Monday, June 5, 2017 10:58 PM > *To: *[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');> > *Subject: *[CsMain] Thanks for the experience > > > > Hello, > > > > I never released a game in CrystalSpace, but all you guys were helpful an= d > supportive. My fighter game is not bad as it is, but it requires everyo= ne > to be port forwarded due to its p2p protocol. I think p2p will be the wa= y > of the distant future especially when ipv6 comes out as the standard and > everyone can have a dedicated IP so portforwarding will not be needed. > P2p scales at less than n, while client server scales at n^2. So if you > can manage a hack resisted environment, and have a customer support to ba= n > hackers, it can support thousands or millions of action players while > client server will struggle to move from 64 players to 128. > > > > I moved onto Unity. Now this letter is sounding like a breakup letter. > LOL. I encourage you to try it. I may finish a game in just one month o= f > having no prior Unity experience. Just do the tutorials until you get th= e > hang of it. If you want to see my new project, go to www.reddit.com/r/ > starfightergeneral I would be up to add anyone as a beta tester this > weekend hopefully. PM me on reddit or email me. The game plays like a > competitive xwing vs tiefighter. It probably won't be super fun over the > Internet. The reflex orientednes of the game means it may be relegated t= o > a Lan game, but that is okay! A game that takes one month and could be > epsorts material is okay if it makes no internet monies. > > > > I may revist CrystalFighter though. I'm thinking of making it joint and > muscle force restricted so it is like Toribash. Make your own moves in t= he > dojo. Then go fight some single player. Then go fight some multiplayer. > If that game doesn't have enough latency tolerance, it can be lan too. T= he > problem is that MMORPG can't be done in a lan... and maybe as a game > designer, I've moved on from wanting to even make one because I'm getting > back to my reflex/twitch roots of action oriented games. I find mmos ar= e > too much: Insert time, gain power. Maybe instead I should be trying to > make esports possible games for Lan. > > > > Anyway, thank you all. Keep in touch via email or reddit. Maybe we can > work on some games together if you want. I have an idea list of about 60 > game ideas that keeps growing. I'll share it if you want to make some > games with me. > > > > ,GoodNewsJim > > > --f403045fe368eb85cf055190fef3 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable I finished a game in just three weeks in Unity.=C2=A0 It is a game like xwi= ng vs tiefighter meets a moba.<div><br></div><div>If you want to beta, we h= ave one this saturday at 6pm est 6/10/2017<br><br>On Tuesday, June 6, 2017,= Lance Zimmerman (Purple) <<a href=3D"mailto:[email protected]">= [email protected]</a>> wrote:<br><blockquote class=3D"gmail_quot= e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">= <div lang=3D"EN-US" link=3D"blue" vlink=3D"#954F72"><div><p class=3D"MsoNor= mal">Well sure, there are to many MMOs out there anyway. What people need m= ore is LAN based Co-Op games such as Grim Dawn, or Borderlands.</p><p class= =3D"MsoNormal">I=E2=80=99m so sick of MMOs it is not funny.</p><p class=3D"= MsoNormal">The other game type that is so overdone is =E2=80=9CRoguelike=E2= =80=9D. So sick of that, if I want to play an arcade game, I=E2=80=99ll boo= t up MAME. I hate repetitive games, and that is what a forever dead game is= . You got to do the same thing over and over. Just making the map change do= es not make the game different.</p><p class=3D"MsoNormal">I actually forgot= about Crystal Space. Have you tried Xenko (It is alright, is a bit more op= en than Unity.)? Or Cryengine <a href=3D"https://www.cryengine.com/" target= =3D"_blank">https://www.cryengine.com/</a>? Did you know Cryeingine is free= and open source, no license, no royalties, no obligation now? No matter ho= w much money you make now? You can even do scripting in it in either C++ or= C#.</p><p class=3D"MsoNormal">I use Unity too, it is alright.</p><p class= =3D"MsoNormal"><u></u>=C2=A0<u></u></p><p class=3D"MsoNormal">Sent from Mai= l for Windows 10 CU</p><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p><div = style=3D"border:none;border-top:solid #e1e1e1 1.0pt;padding:3.0pt 0in 0in 0= in"><p class=3D"MsoNormal" style=3D"border:none;padding:0in"><b>From: </b><= a href=3D"javascript:_e(%7B%7D,'cvml','goodnewsjimdotcom@gmail.= com');" target=3D"_blank">James Sager</a><br><b>Sent: </b>Monday, June = 5, 2017 10:58 PM<br><b>To: </b><a href=3D"javascript:_e(%7B%7D,'cvml= 9;,'[email protected]');" target=3D"_blank">crysta= l-main@lists.<wbr>sourceforge.net</a><br><b>Subject: </b>[CsMain] Thanks fo= r the experience</p></div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p><p= class=3D"MsoNormal">Hello,<u></u><u></u></p><div><p class=3D"MsoNormal"><u= ></u>=C2=A0<u></u></p></div><div><p class=3D"MsoNormal">I never released a = game in CrystalSpace, but all=C2=A0you guys were helpful and supportive. = =C2=A0 My fighter game is not bad as it is, but it requires everyone to be = port forwarded due to its p2p protocol.=C2=A0 I think p2p will be the way o= f the distant future especially when ipv6 comes out as the standard=C2=A0an= d everyone can have a dedicated IP so portforwarding will not be needed. = =C2=A0 P2p scales at less than n, while client server scales at n^2. =C2=A0= So if you can manage a hack resisted environment, and have a customer supp= ort to ban hackers, it can support thousands or millions=C2=A0of action pla= yers while client server will struggle to move from 64 players to 128.=C2= =A0</p></div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><div= ><p class=3D"MsoNormal">I moved onto Unity.=C2=A0 Now this letter is soundi= ng like a breakup letter.=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0= I may finish a game in just one month of having no prior Unity experience.= =C2=A0 Just do the tutorials until you get the hang of it.=C2=A0 If you wan= t to see my new project, go to <a href=3D"http://www.reddit.com/r/starfight= ergeneral" target=3D"_blank">www.reddit.com/r/<wbr>starfightergeneral</a> I= would be up to add anyone as a beta tester this weekend hopefully.=C2=A0 P= M me on reddit or email me.=C2=A0 The game plays like a competitive xwing v= s tiefighter.=C2=A0 It probably won't be super fun over the Internet.= =C2=A0 The reflex orientednes of the game means it may be relegated to a La= n game, but that is okay!=C2=A0 A game that takes one month and could be ep= sorts material is okay if it makes no internet monies.</p></div><div><p cla= ss=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><div><p class=3D"MsoNormal">= I may revist CrystalFighter though.=C2=A0 I'm thinking of making it joi= nt and muscle force restricted so it is like Toribash.=C2=A0 Make your own = moves in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fi= ght some multiplayer.=C2=A0 If that game doesn't have enough latency to= lerance, it can be lan too.=C2=A0 The problem is that MMORPG can't be d= one in a lan... =C2=A0and maybe as a game designer, I've moved on from = wanting to even make one because I'm getting back to my reflex/twitch r= oots of action oriented games. =C2=A0 I find mmos are too much: Insert time= , gain power.=C2=A0 Maybe instead I should be trying to make esports possib= le games for Lan.</p></div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u>= </p></div><div><p class=3D"MsoNormal">Anyway, thank you all. =C2=A0 Keep in= touch via email or reddit.=C2=A0 Maybe we can work on some games together = if you want.=C2=A0 I have an idea list of about 60 game ideas that keeps gr= owing.=C2=A0 I'll share it if you want to make some games with me.</p><= /div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><p class=3D"= MsoNormal">,GoodNewsJim=C2=A0</p><p class=3D"MsoNormal"><u></u>=C2=A0<u></u= ></p></div></div></blockquote></div> --f403045fe368eb85cf055190fef3-- --===============7538095451101792454== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============7538095451101792454== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============7538095451101792454==--