Re: [CsMain] Thanks for the experience

James Sager <[email protected]> Fri, 9 Jun 2017 21:27:57 -0400
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <CADMLN6ZT1f6o_ANXoOX5+e86ieW_LXG3ExAODUQf-Ex1PyyGeQ@mail.gmail.com>
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I finished a game in just three weeks in Unity.  It is a game like xwing vs
tiefighter meets a moba.

If you want to beta, we have one this saturday at 6pm est 6/10/2017

On Tuesday, June 6, 2017, Lance Zimmerman (Purple) <
[email protected]> wrote:

> Well sure, there are to many MMOs out there anyway. What people need more
> is LAN based Co-Op games such as Grim Dawn, or Borderlands.
>
> I=E2=80=99m so sick of MMOs it is not funny.
>
> The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. S=
o sick of that,
> if I want to play an arcade game, I=E2=80=99ll boot up MAME. I hate repet=
itive
> games, and that is what a forever dead game is. You got to do the same
> thing over and over. Just making the map change does not make the game
> different.
>
> I actually forgot about Crystal Space. Have you tried Xenko (It is
> alright, is a bit more open than Unity.)? Or Cryengine
> https://www.cryengine.com/? Did you know Cryeingine is free and open
> source, no license, no royalties, no obligation now? No matter how much
> money you make now? You can even do scripting in it in either C++ or C#.
>
> I use Unity too, it is alright.
>
>
>
> Sent from Mail for Windows 10 CU
>
>
>
> *From: *James Sager
> <javascript:_e(%7B%7D,'cvml','[email protected]');>
> *Sent: *Monday, June 5, 2017 10:58 PM
> *To: *[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>
> *Subject: *[CsMain] Thanks for the experience
>
>
>
> Hello,
>
>
>
> I never released a game in CrystalSpace, but all you guys were helpful an=
d
> supportive.   My fighter game is not bad as it is, but it requires everyo=
ne
> to be port forwarded due to its p2p protocol.  I think p2p will be the wa=
y
> of the distant future especially when ipv6 comes out as the standard and
> everyone can have a dedicated IP so portforwarding will not be needed.
> P2p scales at less than n, while client server scales at n^2.   So if you
> can manage a hack resisted environment, and have a customer support to ba=
n
> hackers, it can support thousands or millions of action players while
> client server will struggle to move from 64 players to 128.
>
>
>
> I moved onto Unity.  Now this letter is sounding like a breakup letter.
> LOL.  I encourage you to try it.  I may finish a game in just one month o=
f
> having no prior Unity experience.  Just do the tutorials until you get th=
e
> hang of it.  If you want to see my new project, go to www.reddit.com/r/
> starfightergeneral I would be up to add anyone as a beta tester this
> weekend hopefully.  PM me on reddit or email me.  The game plays like a
> competitive xwing vs tiefighter.  It probably won't be super fun over the
> Internet.  The reflex orientednes of the game means it may be relegated t=
o
> a Lan game, but that is okay!  A game that takes one month and could be
> epsorts material is okay if it makes no internet monies.
>
>
>
> I may revist CrystalFighter though.  I'm thinking of making it joint and
> muscle force restricted so it is like Toribash.  Make your own moves in t=
he
> dojo.  Then go fight some single player.  Then go fight some multiplayer.
> If that game doesn't have enough latency tolerance, it can be lan too.  T=
he
> problem is that MMORPG can't be done in a lan...  and maybe as a game
> designer, I've moved on from wanting to even make one because I'm getting
> back to my reflex/twitch roots of action oriented games.   I find mmos ar=
e
> too much: Insert time, gain power.  Maybe instead I should be trying to
> make esports possible games for Lan.
>
>
>
> Anyway, thank you all.   Keep in touch via email or reddit.  Maybe we can
> work on some games together if you want.  I have an idea list of about 60
> game ideas that keeps growing.  I'll share it if you want to make some
> games with me.
>
>
>
> ,GoodNewsJim
>
>
>

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I finished a game in just three weeks in Unity.=C2=A0 It is a game like xwi=
ng vs tiefighter meets a moba.<div><br></div><div>If you want to beta, we h=
ave one this saturday at 6pm est 6/10/2017<br><br>On Tuesday, June 6, 2017,=
 Lance Zimmerman (Purple) &lt;<a href=3D"mailto:[email protected]">=
[email protected]</a>&gt; wrote:<br><blockquote class=3D"gmail_quot=
e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">=
<div lang=3D"EN-US" link=3D"blue" vlink=3D"#954F72"><div><p class=3D"MsoNor=
mal">Well sure, there are to many MMOs out there anyway. What people need m=
ore is LAN based Co-Op games such as Grim Dawn, or Borderlands.</p><p class=
=3D"MsoNormal">I=E2=80=99m so sick of MMOs it is not funny.</p><p class=3D"=
MsoNormal">The other game type that is so overdone is =E2=80=9CRoguelike=E2=
=80=9D. So sick of that, if I want to play an arcade game, I=E2=80=99ll boo=
t up MAME. I hate repetitive games, and that is what a forever dead game is=
. You got to do the same thing over and over. Just making the map change do=
es not make the game different.</p><p class=3D"MsoNormal">I actually forgot=
 about Crystal Space. Have you tried Xenko (It is alright, is a bit more op=
en than Unity.)? Or Cryengine <a href=3D"https://www.cryengine.com/" target=
=3D"_blank">https://www.cryengine.com/</a>? Did you know Cryeingine is free=
 and open source, no license, no royalties, no obligation now? No matter ho=
w much money you make now? You can even do scripting in it in either C++ or=
 C#.</p><p class=3D"MsoNormal">I use Unity too, it is alright.</p><p class=
=3D"MsoNormal"><u></u>=C2=A0<u></u></p><p class=3D"MsoNormal">Sent from Mai=
l for Windows 10 CU</p><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p><div =
style=3D"border:none;border-top:solid #e1e1e1 1.0pt;padding:3.0pt 0in 0in 0=
in"><p class=3D"MsoNormal" style=3D"border:none;padding:0in"><b>From: </b><=
a href=3D"javascript:_e(%7B%7D,&#39;cvml&#39;,&#39;goodnewsjimdotcom@gmail.=
com&#39;);" target=3D"_blank">James Sager</a><br><b>Sent: </b>Monday, June =
5, 2017 10:58 PM<br><b>To: </b><a href=3D"javascript:_e(%7B%7D,&#39;cvml&#3=
9;,&#39;[email protected]&#39;);" target=3D"_blank">crysta=
l-main@lists.<wbr>sourceforge.net</a><br><b>Subject: </b>[CsMain] Thanks fo=
r the experience</p></div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p><p=
 class=3D"MsoNormal">Hello,<u></u><u></u></p><div><p class=3D"MsoNormal"><u=
></u>=C2=A0<u></u></p></div><div><p class=3D"MsoNormal">I never released a =
game in CrystalSpace, but all=C2=A0you guys were helpful and supportive. =
=C2=A0 My fighter game is not bad as it is, but it requires everyone to be =
port forwarded due to its p2p protocol.=C2=A0 I think p2p will be the way o=
f the distant future especially when ipv6 comes out as the standard=C2=A0an=
d everyone can have a dedicated IP so portforwarding will not be needed. =
=C2=A0 P2p scales at less than n, while client server scales at n^2. =C2=A0=
 So if you can manage a hack resisted environment, and have a customer supp=
ort to ban hackers, it can support thousands or millions=C2=A0of action pla=
yers while client server will struggle to move from 64 players to 128.=C2=
=A0</p></div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><div=
><p class=3D"MsoNormal">I moved onto Unity.=C2=A0 Now this letter is soundi=
ng like a breakup letter.=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0=
 I may finish a game in just one month of having no prior Unity experience.=
=C2=A0 Just do the tutorials until you get the hang of it.=C2=A0 If you wan=
t to see my new project, go to <a href=3D"http://www.reddit.com/r/starfight=
ergeneral" target=3D"_blank">www.reddit.com/r/<wbr>starfightergeneral</a> I=
 would be up to add anyone as a beta tester this weekend hopefully.=C2=A0 P=
M me on reddit or email me.=C2=A0 The game plays like a competitive xwing v=
s tiefighter.=C2=A0 It probably won&#39;t be super fun over the Internet.=
=C2=A0 The reflex orientednes of the game means it may be relegated to a La=
n game, but that is okay!=C2=A0 A game that takes one month and could be ep=
sorts material is okay if it makes no internet monies.</p></div><div><p cla=
ss=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><div><p class=3D"MsoNormal">=
I may revist CrystalFighter though.=C2=A0 I&#39;m thinking of making it joi=
nt and muscle force restricted so it is like Toribash.=C2=A0 Make your own =
moves in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fi=
ght some multiplayer.=C2=A0 If that game doesn&#39;t have enough latency to=
lerance, it can be lan too.=C2=A0 The problem is that MMORPG can&#39;t be d=
one in a lan... =C2=A0and maybe as a game designer, I&#39;ve moved on from =
wanting to even make one because I&#39;m getting back to my reflex/twitch r=
oots of action oriented games. =C2=A0 I find mmos are too much: Insert time=
, gain power.=C2=A0 Maybe instead I should be trying to make esports possib=
le games for Lan.</p></div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u>=
</p></div><div><p class=3D"MsoNormal">Anyway, thank you all. =C2=A0 Keep in=
 touch via email or reddit.=C2=A0 Maybe we can work on some games together =
if you want.=C2=A0 I have an idea list of about 60 game ideas that keeps gr=
owing.=C2=A0 I&#39;ll share it if you want to make some games with me.</p><=
/div><div><p class=3D"MsoNormal"><u></u>=C2=A0<u></u></p></div><p class=3D"=
MsoNormal">,GoodNewsJim=C2=A0</p><p class=3D"MsoNormal"><u></u>=C2=A0<u></u=
></p></div></div></blockquote></div>

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