Re: [CsMain] Thanks for the experience

"Lance Zimmerman (Purple)" <[email protected]> Fri, 9 Jun 2017 18:50:27 -0700
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
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Sweet. Sure, why not. Always willing to help a fellow dev.

Sent from Mail for Windows 10 CU

From: James Sager
Sent: Friday, June 9, 2017 6:28 PM
To: CS developers and users list
Subject: Re: [CsMain] Thanks for the experience

I finished a game in just three weeks in Unity.=C2=A0 It is a game like xwi=
ng vs tiefighter meets a moba.

If you want to beta, we have one this saturday at 6pm est 6/10/2017

On Tuesday, June 6, 2017, Lance Zimmerman (Purple) <[email protected]=
om> wrote:
Well sure, there are to many MMOs out there anyway. What people need more i=
s LAN based Co-Op games such as Grim Dawn, or Borderlands.
I=E2=80=99m so sick of MMOs it is not funny.
The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So =
sick of that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. =
I hate repetitive games, and that is what a forever dead game is. You got t=
o do the same thing over and over. Just making the map change does not make=
 the game different.
I actually forgot about Crystal Space. Have you tried Xenko (It is alright,=
 is a bit more open than Unity.)? Or Cryengine https://www.cryengine.com/? =
Did you know Cryeingine is free and open source, no license, no royalties, =
no obligation now? No matter how much money you make now? You can even do s=
cripting in it in either C++ or C#.
I use Unity too, it is alright.
=C2=A0
Sent from Mail for Windows 10 CU
=C2=A0
From: James Sager
Sent: Monday, June 5, 2017 10:58 PM
To: [email protected]
Subject: [CsMain] Thanks for the experience
=C2=A0
Hello,
=C2=A0
I never released a game in CrystalSpace, but all=C2=A0you guys were helpful=
 and supportive. =C2=A0 My fighter game is not bad as it is, but it require=
s everyone to be port forwarded due to its p2p protocol.=C2=A0 I think p2p =
will be the way of the distant future especially when ipv6 comes out as the=
 standard=C2=A0and everyone can have a dedicated IP so portforwarding will =
not be needed. =C2=A0 P2p scales at less than n, while client server scales=
 at n^2. =C2=A0 So if you can manage a hack resisted environment, and have =
a customer support to ban hackers, it can support thousands or millions=C2=
=A0of action players while client server will struggle to move from 64 play=
ers to 128.=C2=A0
=C2=A0
I moved onto Unity.=C2=A0 Now this letter is sounding like a breakup letter=
.=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0 I may finish a game in =
just one month of having no prior Unity experience.=C2=A0 Just do the tutor=
ials until you get the hang of it.=C2=A0 If you want to see my new project,=
 go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a=
 beta tester this weekend hopefully.=C2=A0 PM me on reddit or email me.=C2=
=A0 The game plays like a competitive xwing vs tiefighter.=C2=A0 It probabl=
y won't be super fun over the Internet.=C2=A0 The reflex orientednes of the=
 game means it may be relegated to a Lan game, but that is okay!=C2=A0 A ga=
me that takes one month and could be epsorts material is okay if it makes n=
o internet monies.
=C2=A0
I may revist CrystalFighter though.=C2=A0 I'm thinking of making it joint a=
nd muscle force restricted so it is like Toribash.=C2=A0 Make your own move=
s in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fight =
some multiplayer.=C2=A0 If that game doesn't have enough latency tolerance,=
 it can be lan too.=C2=A0 The problem is that MMORPG can't be done in a lan=
... =C2=A0and maybe as a game designer, I've moved on from wanting to even =
make one because I'm getting back to my reflex/twitch roots of action orien=
ted games. =C2=A0 I find mmos are too much: Insert time, gain power.=C2=A0 =
Maybe instead I should be trying to make esports possible games for Lan.
=C2=A0
Anyway, thank you all. =C2=A0 Keep in touch via email or reddit.=C2=A0 Mayb=
e we can work on some games together if you want.=C2=A0 I have an idea list=
 of about 60 game ideas that keeps growing.=C2=A0 I'll share it if you want=
 to make some games with me.
=C2=A0
,GoodNewsJim=C2=A0
=C2=A0


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--></style></head><body lang=3DEN-US link=3Dblue vlink=3D"#954F72"><div cla=
ss=3DWordSection1><p class=3DMsoNormal>Sweet. Sure, why not. Always willing=
 to help a fellow dev.</p><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p clas=
s=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNormal><o:p=
>&nbsp;</o:p></p><div style=3D'mso-element:para-border-div;border:none;bord=
er-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal =
style=3D'border:none;padding:0in'><b>From: </b><a href=3D"mailto:goodnewsji=
[email protected]">James Sager</a><br><b>Sent: </b>Friday, June 9, 2017 6:2=
8 PM<br><b>To: </b><a href=3D"mailto:[email protected]">CS=
 developers and users list</a><br><b>Subject: </b>Re: [CsMain] Thanks for t=
he experience</p></div><p class=3DMsoNormal><o:p>&nbsp;</o:p></p><p class=
=3DMsoNormal>I finished a game in just three weeks in Unity.&nbsp; It is a =
game like xwing vs tiefighter meets a moba.<o:p></o:p></p><div><p class=3DM=
soNormal><o:p>&nbsp;</o:p></p></div><div><p class=3DMsoNormal>If you want t=
o beta, we have one this saturday at 6pm est 6/10/2017<br><br>On Tuesday, J=
une 6, 2017, Lance Zimmerman (Purple) &lt;<a href=3D"mailto:lance.zimmerman=
@gmail.com">[email protected]</a>&gt; wrote:</p><blockquote style=
=3D'border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;m=
argin-left:4.8pt;margin-right:0in'><div><div><p class=3DMsoNormal>Well sure=
, there are to many MMOs out there anyway. What people need more is LAN bas=
ed Co-Op games such as Grim Dawn, or Borderlands.</p><p class=3DMsoNormal>I=
=E2=80=99m so sick of MMOs it is not funny.</p><p class=3DMsoNormal>The oth=
er game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So sick of=
 that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. I hate =
repetitive games, and that is what a forever dead game is. You got to do th=
e same thing over and over. Just making the map change does not make the ga=
me different.</p><p class=3DMsoNormal>I actually forgot about Crystal Space=
. Have you tried Xenko (It is alright, is a bit more open than Unity.)? Or =
Cryengine <a href=3D"https://www.cryengine.com/" target=3D"_blank">https://=
www.cryengine.com/</a>? Did you know Cryeingine is free and open source, no=
 license, no royalties, no obligation now? No matter how much money you mak=
e now? You can even do scripting in it in either C++ or C#.</p><p class=3DM=
soNormal>I use Unity too, it is alright.</p><p class=3DMsoNormal>&nbsp;</p>=
<p class=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNorm=
al>&nbsp;</p><div style=3D'border:none;border-top:solid #E1E1E1 1.0pt;paddi=
ng:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b>From: </b><a href=3D"javascri=
pt:_e(%7B%7D,'cvml','[email protected]');" target=3D"_blank">Jame=
s Sager</a><br><b>Sent: </b>Monday, June 5, 2017 10:58 PM<br><b>To: </b><a =
href=3D"javascript:_e(%7B%7D,'cvml','[email protected]');"=
 target=3D"_blank">[email protected]</a><br><b>Subject: </=
b>[CsMain] Thanks for the experience</p></div><p class=3DMsoNormal>&nbsp;</=
p><p class=3DMsoNormal>Hello,</p><div><p class=3DMsoNormal>&nbsp;</p></div>=
<div><p class=3DMsoNormal>I never released a game in CrystalSpace, but all&=
nbsp;you guys were helpful and supportive. &nbsp; My fighter game is not ba=
d as it is, but it requires everyone to be port forwarded due to its p2p pr=
otocol.&nbsp; I think p2p will be the way of the distant future especially =
when ipv6 comes out as the standard&nbsp;and everyone can have a dedicated =
IP so portforwarding will not be needed. &nbsp; P2p scales at less than n, =
while client server scales at n^2. &nbsp; So if you can manage a hack resis=
ted environment, and have a customer support to ban hackers, it can support=
 thousands or millions&nbsp;of action players while client server will stru=
ggle to move from 64 players to 128.&nbsp;</p></div><div><p class=3DMsoNorm=
al>&nbsp;</p></div><div><p class=3DMsoNormal>I moved onto Unity.&nbsp; Now =
this letter is sounding like a breakup letter.&nbsp; LOL.&nbsp; I encourage=
 you to try it.&nbsp; I may finish a game in just one month of having no pr=
ior Unity experience.&nbsp; Just do the tutorials until you get the hang of=
 it.&nbsp; If you want to see my new project, go to <a href=3D"http://www.r=
eddit.com/r/starfightergeneral" target=3D"_blank">www.reddit.com/r/starfigh=
tergeneral</a> I would be up to add anyone as a beta tester this weekend ho=
pefully.&nbsp; PM me on reddit or email me.&nbsp; The game plays like a com=
petitive xwing vs tiefighter.&nbsp; It probably won't be super fun over the=
 Internet.&nbsp; The reflex orientednes of the game means it may be relegat=
ed to a Lan game, but that is okay!&nbsp; A game that takes one month and c=
ould be epsorts material is okay if it makes no internet monies.</p></div><=
div><p class=3DMsoNormal>&nbsp;</p></div><div><p class=3DMsoNormal>I may re=
vist CrystalFighter though.&nbsp; I'm thinking of making it joint and muscl=
e force restricted so it is like Toribash.&nbsp; Make your own moves in the=
 dojo.&nbsp; Then go fight some single player.&nbsp; Then go fight some mul=
tiplayer.&nbsp; If that game doesn't have enough latency tolerance, it can =
be lan too.&nbsp; The problem is that MMORPG can't be done in a lan... &nbs=
p;and maybe as a game designer, I've moved on from wanting to even make one=
 because I'm getting back to my reflex/twitch roots of action oriented game=
s. &nbsp; I find mmos are too much: Insert time, gain power.&nbsp; Maybe in=
stead I should be trying to make esports possible games for Lan.</p></div><=
div><p class=3DMsoNormal>&nbsp;</p></div><div><p class=3DMsoNormal>Anyway, =
thank you all. &nbsp; Keep in touch via email or reddit.&nbsp; Maybe we can=
 work on some games together if you want.&nbsp; I have an idea list of abou=
t 60 game ideas that keeps growing.&nbsp; I'll share it if you want to make=
 some games with me.</p></div><div><p class=3DMsoNormal>&nbsp;</p></div><p =
class=3DMsoNormal>,GoodNewsJim&nbsp;</p></div></div></blockquote></div><p c=
lass=3DMsoNormal style=3D'margin-left:4.8pt'>&nbsp;</p><p class=3DMsoNormal=
><o:p>&nbsp;</o:p></p></div></body></html>=

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