Re: [CsMain] Thanks for the experience
"Lance Zimmerman (Purple)" <[email protected]> Fri, 9 Jun 2017 18:50:27 -0700
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
--===============7815243780441445719== Content-Type: multipart/alternative; boundary="_A2BB1DF9-E529-4127-ACE8-C2FF91B1AC23_" --_A2BB1DF9-E529-4127-ACE8-C2FF91B1AC23_ Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" Sweet. Sure, why not. Always willing to help a fellow dev. Sent from Mail for Windows 10 CU From: James Sager Sent: Friday, June 9, 2017 6:28 PM To: CS developers and users list Subject: Re: [CsMain] Thanks for the experience I finished a game in just three weeks in Unity.=C2=A0 It is a game like xwi= ng vs tiefighter meets a moba. If you want to beta, we have one this saturday at 6pm est 6/10/2017 On Tuesday, June 6, 2017, Lance Zimmerman (Purple) <[email protected]= om> wrote: Well sure, there are to many MMOs out there anyway. What people need more i= s LAN based Co-Op games such as Grim Dawn, or Borderlands. I=E2=80=99m so sick of MMOs it is not funny. The other game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So = sick of that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. = I hate repetitive games, and that is what a forever dead game is. You got t= o do the same thing over and over. Just making the map change does not make= the game different. I actually forgot about Crystal Space. Have you tried Xenko (It is alright,= is a bit more open than Unity.)? Or Cryengine https://www.cryengine.com/? = Did you know Cryeingine is free and open source, no license, no royalties, = no obligation now? No matter how much money you make now? You can even do s= cripting in it in either C++ or C#. I use Unity too, it is alright. =C2=A0 Sent from Mail for Windows 10 CU =C2=A0 From: James Sager Sent: Monday, June 5, 2017 10:58 PM To: [email protected] Subject: [CsMain] Thanks for the experience =C2=A0 Hello, =C2=A0 I never released a game in CrystalSpace, but all=C2=A0you guys were helpful= and supportive. =C2=A0 My fighter game is not bad as it is, but it require= s everyone to be port forwarded due to its p2p protocol.=C2=A0 I think p2p = will be the way of the distant future especially when ipv6 comes out as the= standard=C2=A0and everyone can have a dedicated IP so portforwarding will = not be needed. =C2=A0 P2p scales at less than n, while client server scales= at n^2. =C2=A0 So if you can manage a hack resisted environment, and have = a customer support to ban hackers, it can support thousands or millions=C2= =A0of action players while client server will struggle to move from 64 play= ers to 128.=C2=A0 =C2=A0 I moved onto Unity.=C2=A0 Now this letter is sounding like a breakup letter= .=C2=A0 LOL.=C2=A0 I encourage you to try it.=C2=A0 I may finish a game in = just one month of having no prior Unity experience.=C2=A0 Just do the tutor= ials until you get the hang of it.=C2=A0 If you want to see my new project,= go to www.reddit.com/r/starfightergeneral I would be up to add anyone as a= beta tester this weekend hopefully.=C2=A0 PM me on reddit or email me.=C2= =A0 The game plays like a competitive xwing vs tiefighter.=C2=A0 It probabl= y won't be super fun over the Internet.=C2=A0 The reflex orientednes of the= game means it may be relegated to a Lan game, but that is okay!=C2=A0 A ga= me that takes one month and could be epsorts material is okay if it makes n= o internet monies. =C2=A0 I may revist CrystalFighter though.=C2=A0 I'm thinking of making it joint a= nd muscle force restricted so it is like Toribash.=C2=A0 Make your own move= s in the dojo.=C2=A0 Then go fight some single player.=C2=A0 Then go fight = some multiplayer.=C2=A0 If that game doesn't have enough latency tolerance,= it can be lan too.=C2=A0 The problem is that MMORPG can't be done in a lan= ... =C2=A0and maybe as a game designer, I've moved on from wanting to even = make one because I'm getting back to my reflex/twitch roots of action orien= ted games. =C2=A0 I find mmos are too much: Insert time, gain power.=C2=A0 = Maybe instead I should be trying to make esports possible games for Lan. =C2=A0 Anyway, thank you all. =C2=A0 Keep in touch via email or reddit.=C2=A0 Mayb= e we can work on some games together if you want.=C2=A0 I have an idea list= of about 60 game ideas that keeps growing.=C2=A0 I'll share it if you want= to make some games with me. =C2=A0 ,GoodNewsJim=C2=A0 =C2=A0 --_A2BB1DF9-E529-4127-ACE8-C2FF91B1AC23_ Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="utf-8" <html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc= hemas-microsoft-com:office:word" xmlns:m=3D"http://schemas.microsoft.com/of= fice/2004/12/omml" xmlns=3D"http://www.w3.org/TR/REC-html40"><head><meta ht= tp-equiv=3DContent-Type content=3D"text/html; charset=3Dutf-8"><meta name= =3DGenerator content=3D"Microsoft Word 15 (filtered medium)"><style><!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri",sans-serif;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:#954F72; text-decoration:underline;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in;} div.WordSection1 {page:WordSection1;} --></style></head><body lang=3DEN-US link=3Dblue vlink=3D"#954F72"><div cla= ss=3DWordSection1><p class=3DMsoNormal>Sweet. Sure, why not. Always willing= to help a fellow dev.</p><p class=3DMsoNormal><o:p> </o:p></p><p clas= s=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNormal><o:p= > </o:p></p><div style=3D'mso-element:para-border-div;border:none;bord= er-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=3DMsoNormal = style=3D'border:none;padding:0in'><b>From: </b><a href=3D"mailto:goodnewsji= [email protected]">James Sager</a><br><b>Sent: </b>Friday, June 9, 2017 6:2= 8 PM<br><b>To: </b><a href=3D"mailto:[email protected]">CS= developers and users list</a><br><b>Subject: </b>Re: [CsMain] Thanks for t= he experience</p></div><p class=3DMsoNormal><o:p> </o:p></p><p class= =3DMsoNormal>I finished a game in just three weeks in Unity. It is a = game like xwing vs tiefighter meets a moba.<o:p></o:p></p><div><p class=3DM= soNormal><o:p> </o:p></p></div><div><p class=3DMsoNormal>If you want t= o beta, we have one this saturday at 6pm est 6/10/2017<br><br>On Tuesday, J= une 6, 2017, Lance Zimmerman (Purple) <<a href=3D"mailto:lance.zimmerman= @gmail.com">[email protected]</a>> wrote:</p><blockquote style= =3D'border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;m= argin-left:4.8pt;margin-right:0in'><div><div><p class=3DMsoNormal>Well sure= , there are to many MMOs out there anyway. What people need more is LAN bas= ed Co-Op games such as Grim Dawn, or Borderlands.</p><p class=3DMsoNormal>I= =E2=80=99m so sick of MMOs it is not funny.</p><p class=3DMsoNormal>The oth= er game type that is so overdone is =E2=80=9CRoguelike=E2=80=9D. So sick of= that, if I want to play an arcade game, I=E2=80=99ll boot up MAME. I hate = repetitive games, and that is what a forever dead game is. You got to do th= e same thing over and over. Just making the map change does not make the ga= me different.</p><p class=3DMsoNormal>I actually forgot about Crystal Space= . Have you tried Xenko (It is alright, is a bit more open than Unity.)? Or = Cryengine <a href=3D"https://www.cryengine.com/" target=3D"_blank">https://= www.cryengine.com/</a>? Did you know Cryeingine is free and open source, no= license, no royalties, no obligation now? No matter how much money you mak= e now? You can even do scripting in it in either C++ or C#.</p><p class=3DM= soNormal>I use Unity too, it is alright.</p><p class=3DMsoNormal> </p>= <p class=3DMsoNormal>Sent from Mail for Windows 10 CU</p><p class=3DMsoNorm= al> </p><div style=3D'border:none;border-top:solid #E1E1E1 1.0pt;paddi= ng:3.0pt 0in 0in 0in'><p class=3DMsoNormal><b>From: </b><a href=3D"javascri= pt:_e(%7B%7D,'cvml','[email protected]');" target=3D"_blank">Jame= s Sager</a><br><b>Sent: </b>Monday, June 5, 2017 10:58 PM<br><b>To: </b><a = href=3D"javascript:_e(%7B%7D,'cvml','[email protected]');"= target=3D"_blank">[email protected]</a><br><b>Subject: </= b>[CsMain] Thanks for the experience</p></div><p class=3DMsoNormal> </= p><p class=3DMsoNormal>Hello,</p><div><p class=3DMsoNormal> </p></div>= <div><p class=3DMsoNormal>I never released a game in CrystalSpace, but all&= nbsp;you guys were helpful and supportive. My fighter game is not ba= d as it is, but it requires everyone to be port forwarded due to its p2p pr= otocol. I think p2p will be the way of the distant future especially = when ipv6 comes out as the standard and everyone can have a dedicated = IP so portforwarding will not be needed. P2p scales at less than n, = while client server scales at n^2. So if you can manage a hack resis= ted environment, and have a customer support to ban hackers, it can support= thousands or millions of action players while client server will stru= ggle to move from 64 players to 128. </p></div><div><p class=3DMsoNorm= al> </p></div><div><p class=3DMsoNormal>I moved onto Unity. Now = this letter is sounding like a breakup letter. LOL. I encourage= you to try it. I may finish a game in just one month of having no pr= ior Unity experience. Just do the tutorials until you get the hang of= it. If you want to see my new project, go to <a href=3D"http://www.r= eddit.com/r/starfightergeneral" target=3D"_blank">www.reddit.com/r/starfigh= tergeneral</a> I would be up to add anyone as a beta tester this weekend ho= pefully. PM me on reddit or email me. The game plays like a com= petitive xwing vs tiefighter. It probably won't be super fun over the= Internet. The reflex orientednes of the game means it may be relegat= ed to a Lan game, but that is okay! A game that takes one month and c= ould be epsorts material is okay if it makes no internet monies.</p></div><= div><p class=3DMsoNormal> </p></div><div><p class=3DMsoNormal>I may re= vist CrystalFighter though. I'm thinking of making it joint and muscl= e force restricted so it is like Toribash. Make your own moves in the= dojo. Then go fight some single player. Then go fight some mul= tiplayer. If that game doesn't have enough latency tolerance, it can = be lan too. The problem is that MMORPG can't be done in a lan... &nbs= p;and maybe as a game designer, I've moved on from wanting to even make one= because I'm getting back to my reflex/twitch roots of action oriented game= s. I find mmos are too much: Insert time, gain power. Maybe in= stead I should be trying to make esports possible games for Lan.</p></div><= div><p class=3DMsoNormal> </p></div><div><p class=3DMsoNormal>Anyway, = thank you all. Keep in touch via email or reddit. Maybe we can= work on some games together if you want. I have an idea list of abou= t 60 game ideas that keeps growing. I'll share it if you want to make= some games with me.</p></div><div><p class=3DMsoNormal> </p></div><p = class=3DMsoNormal>,GoodNewsJim </p></div></div></blockquote></div><p c= lass=3DMsoNormal style=3D'margin-left:4.8pt'> </p><p class=3DMsoNormal= ><o:p> </o:p></p></div></body></html>= --_A2BB1DF9-E529-4127-ACE8-C2FF91B1AC23_-- --===============7815243780441445719== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot --===============7815243780441445719== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============7815243780441445719==--