[CsMain] Fw: I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.

Jim Sager via Crystal-main <[email protected]> Thu, 8 Aug 2019 00:15:00 +0000 (UTC)
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
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   ----- Forwarded Message ----- From: Jim Sager <[email protected]>To: "[email protected]" <[email protected]>Sent: Tuesday, August 6, 2019, 11:51:56 PM EDTSubject: I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.
 I found converting CrystalSpace3d matrix to Unity3d matrix results in almost the same rotation animation
m11->m00m12->m01
...m33->m22
this Matrix converted to Euler gives( z,y approximately -x) where it should be(x,y,z)
How should I convert Crystalspace3d matricies to Unity3d matricies.
Still working on Roaming Dragon, Crystalfighter from 2003.
,CrazyJim, aka GoodNewsJim  
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                <div>----- Forwarded Message -----</div>
                <div><b>From:</b> Jim Sager &lt;[email protected]&gt;</div><div><b>To:</b> "[email protected]" &lt;[email protected]&gt;</div><div><b>Sent:</b> Tuesday, August 6, 2019, 11:51:56 PM EDT</div><div><b>Subject:</b> I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.</div><div><br></div>
                <div><div id="yiv7435240238"><div><div class="yiv7435240238yahoo-style-wrap" style="font-family:Helvetica Neue, Helvetica, Arial, sans-serif;font-size:13px;">I found converting CrystalSpace3d matrix to Unity3d matrix results in almost the same rotation animation<div><br></div><div>m11-&gt;m00</div><div>m12-&gt;m01<br></div><div>...</div><div>m33-&gt;m22</div><div><br></div><div>this Matrix converted to Euler gives( z,y approximately -x) where it should be(x,y,z)</div><div><br></div><div>How should I convert Crystalspace3d matricies to Unity3d matricies.</div><div><br></div><div>Still working on Roaming Dragon, Crystalfighter from 2003.</div><div><br></div><div>,CrazyJim, aka GoodNewsJim</div></div></div></div></div>
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