[CsMain] Fw: I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.
Jim Sager via Crystal-main <[email protected]> Thu, 8 Aug 2019 00:15:00 +0000 (UTC)
| Newsgroups | gmane.comp.graphics.crystalspace.general |
|---|---|
| Message-ID | <[email protected]> |
--===============0028789965363785516== Content-Type: multipart/alternative; boundary="----=_Part_2555782_1153788937.1565223300948" Content-Length: 2547 ------=_Part_2555782_1153788937.1565223300948 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit ----- Forwarded Message ----- From: Jim Sager <[email protected]>To: "[email protected]" <[email protected]>Sent: Tuesday, August 6, 2019, 11:51:56 PM EDTSubject: I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question. I found converting CrystalSpace3d matrix to Unity3d matrix results in almost the same rotation animation m11->m00m12->m01 ...m33->m22 this Matrix converted to Euler gives( z,y approximately -x) where it should be(x,y,z) How should I convert Crystalspace3d matricies to Unity3d matricies. Still working on Roaming Dragon, Crystalfighter from 2003. ,CrazyJim, aka GoodNewsJim ------=_Part_2555782_1153788937.1565223300948 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit <html><head></head><body><div class="yahoo-style-wrap" style="font-family:Helvetica Neue, Helvetica, Arial, sans-serif;font-size:16px;"><div></div> <div><br></div><div><br></div> <div id="yahoo_quoted_5637148265" class="yahoo_quoted"> <div style="font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:13px;color:#26282a;"> <div>----- Forwarded Message -----</div> <div><b>From:</b> Jim Sager <[email protected]></div><div><b>To:</b> "[email protected]" <[email protected]></div><div><b>Sent:</b> Tuesday, August 6, 2019, 11:51:56 PM EDT</div><div><b>Subject:</b> I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.</div><div><br></div> <div><div id="yiv7435240238"><div><div class="yiv7435240238yahoo-style-wrap" style="font-family:Helvetica Neue, Helvetica, Arial, sans-serif;font-size:13px;">I found converting CrystalSpace3d matrix to Unity3d matrix results in almost the same rotation animation<div><br></div><div>m11->m00</div><div>m12->m01<br></div><div>...</div><div>m33->m22</div><div><br></div><div>this Matrix converted to Euler gives( z,y approximately -x) where it should be(x,y,z)</div><div><br></div><div>How should I convert Crystalspace3d matricies to Unity3d matricies.</div><div><br></div><div>Still working on Roaming Dragon, Crystalfighter from 2003.</div><div><br></div><div>,CrazyJim, aka GoodNewsJim</div></div></div></div></div> </div> </div></div></body></html> ------=_Part_2555782_1153788937.1565223300948-- --===============0028789965363785516== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============0028789965363785516== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============0028789965363785516==--