[CrystalSpace] #934: Fog not working correctly
"CrystalSpace" <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.tracker |
|---|---|
| Message-ID | <[email protected]> |
#934: Fog not working correctly
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Reporter: jorrit | Owner: jorrit
Type: defect | Status: new
Priority: major | Milestone:
Component: renderer | Version: V2.0
Keywords: fog, portals |
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Fog in combination with heavy portals appears to be not working. I have
two different test cases with two different results.
Test case 1: npcroom from PlaneShift with red fog in the current room and
no fog in the second room: the fog in the current room is not shown where
the heavy portal to the second room is rendered (file
fog_npcroom_redfog_nofog.jpg).
Test case 2: npcroom from PlaneShift with red fog in the current room and
blue fog in the second room: again the fog in the current room is not
shown where the heavy portal to the second room is rendered. But the blue
fog in the second room is shown (file fog_npcroom_redfog_bluefog.jpg).
Test case 3: simple map with a red and a green sector. Camera is in red
sector looking towards green sector. No indication of the green fog is
visible at all but the portal is correctly fogged with the red fog from
the current room (file fog_redgreen_firstroom.jpg)
Test case 4: simple map with a red and a green sector. Camera is now in
the green sector where the fog correctly shows (file
fog_redgreen_secondroom.jpg). Transition when going from red to green
sector was sudden. As soon as the camera enters the green sector the red
fog disappears and the green fog suddenly appears.
Attached world file is for the simple test case (case 3 and 4) and is easy
to use in walktest.
Bug has not been tested in 2.0 yet but I suspect it is also present there.
--
Ticket URL: <http://crystalspace3d.org/trac/CS/ticket/934>
CrystalSpace <http://www.crystalspace3d.org/>
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