Re: Exception while previewing
Gerald de Jong <[email protected]> Sun, 13 Nov 2005 12:53:31 +0100
| Newsgroups | gmane.comp.graphics.fluidiom |
|---|---|
| Message-ID | <[email protected]> |
Sorry to copy this to the mailing list, Gordon, but i would like to share your comments with the others on the list so that maybe a discussion is prompted. i've become enthusiastic enough to write some fluidiom code nearly every evening now (kind of part of my daily ritual) so what i need is to know what should be done according to users. your comments were very useful, and i thought others might also have opinions. btw, i think i will be making a few new movies for the websites this week, so if people have favorite creatures they'd like filmed, let me know. On 10-Nov-05, at 23:06, Gordon P. Hemsley wrote: > That's the thing... Designing a creature is a really counter-intuitive > process. Most people don't think in triangles, terahedrals, or > octahedrals. rather than "counter-intuitive" (which sounds really negative), can i suggest "novel"? it's no suprise that people aren't already good at building tetrahedron/octahedron creatures while in outer space. i can't really stick to what people already know, however. :) > And I'm pretty sure that real organisms aren't designed > that way, either. I'd say vamp up the design process so that it's > easier to make things that actually move. Most of the creatures are > little wormy things, with short legs if you're lucky. what you're saying is that it doesn't work well the way it is so just vamp it up so that it works well. thing is, i don't see better ways to do it, so i have no driving force to guide me in the vamping. tell you what i am thinking of though: i would very much like to have the structures appear as a consequence of evolution (perhaps even based on aesthetic selection) so that nobody has to build anything. i've got a plan as to how to have the structure built by instructions (DNA?) and that's why i've always stuck to tetrahedra and octahedra. > Also, the preview/evolve switch thing is weird. I can't really > describe how, though. Oh, and isn't it kinda strange that the one that > travels the most distance often dies off before most of the others? the one that travels the furthest during a fixed lifetime is the one that doesn't die off before the others, but rather this is the one that eventually creates the most offspring. > Shouldn't the ones that travel farthest be the ones that live the > longest and reproduce the most? that's what happens. the furthest in the live population has the most potential kids. > The ancestry tree could be a little > more accessible in terms of who travelled the farthest and who's where > now. do you think i should take away the ancestry tree altogether? i really wonder if it's useful to people. > And the little library thing that holds people's creations should > be expanded upon. First and foremost, it should have a separate list > for a person's personal creations. okay, for the things that you have built yourself but not yet evolved. i see what you mean. that's a good idea. > They may tend to not fit into > favorites nor recent, and it should be easier to keep track of them. yep. "created" alongside favorites and recent. i'll get right on it. > Also, the list of "saved" versions of creatures should be listed in > numerical order, with the farthest-travelling at the top. do you mean "evolved"? after saving and before evolving they don't really have any ability to travel fast. also, since the physics is different for different creatures, it's not really fair to compare them with respect to speed, so i'd prefer either alphabetic or something based on the time they were created. what do you think? > I think that's about all I can think of at the moment, other than the > fact that the program needs more menus at the top. Things like "Help" > and such should be easily accessible. i don't have any "help" screens, and i'm not sure i have the time to write them. are there other menus you have in mind? ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php