new features, new creatures
Gerald de Jong <[email protected]> Sun, 13 Nov 2005 12:01:48 +0100
| Newsgroups | gmane.comp.graphics.fluidiom |
|---|---|
| Message-ID | <[email protected]> |
a few new features in the latest update at http://fluidiom.almende.com: * switching to physics mode forces gravity and muscle cycle to appear (these are required, but not everybody understands that right away) * evolution tweak panel now lets you choose a proportion of mutations that will change the length of an interval, and those that will change the cycle during which it gets longer and shorter. * you can now choose to use the body's symmetry (if you've built a body using the mirror-duplicate) or not when mutating. PS. one of my favorite creatures of late was created by Evilgenius (whoever that might be) and it is a very long millipede-like beastie. i took it and evolved it a lot further, and now it's the fastest runner i've ever seen. as far as novel walking behavior goes, the coolest thing so far was created by Geller (whoever that might be), and it's a sort of six- legged camel (Walker1) that consistently walks on its hind legs. really love this one! Geller, who are you? it's extremely gratifying to see a couple of very unexpected creatures that i didn't build myself! both of these creatures can be found in my (fluxe) favorite creatures. ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php