new features, new creatures

Gerald de Jong <[email protected]> Sun, 13 Nov 2005 12:01:48 +0100
Newsgroups gmane.comp.graphics.fluidiom
Message-ID <[email protected]>
a few new features in the latest update at http://fluidiom.almende.com:

* switching to physics mode forces gravity and muscle cycle to appear  
(these are required, but not everybody understands that right away)

* evolution tweak panel now lets you choose a proportion of mutations  
that will change the length of an interval, and those that will  
change the cycle during which it gets longer and shorter.

* you can now choose to use the body's symmetry (if you've built a  
body using the mirror-duplicate) or not when mutating.

PS.

one of my favorite creatures of late was created by Evilgenius  
(whoever that might be) and it is a very long millipede-like  
beastie.  i took it and evolved it a lot further, and now it's the  
fastest runner i've ever seen.

as far as novel walking behavior goes, the coolest thing so far was  
created by Geller (whoever that might be), and it's a sort of six- 
legged camel (Walker1) that consistently walks on its hind legs.   
really love this one!  Geller, who are you?

it's extremely gratifying to see a couple of very unexpected  
creatures that i didn't build myself!

both of these creatures can be found in my (fluxe) favorite creatures.


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