Re: Your tensegrity project.
"Gerald de Jong" <[email protected]> Sun, 23 Sep 2007 22:32:36 +0200
| Newsgroups | gmane.comp.graphics.fluidiom |
|---|---|
| Message-ID | <[email protected]> |
hi Sven! it's great to get some feedback about what i'm doing because it really motivates me to continue. i'm really starting to have fun with this from-scratch project because it's teaching me about what tensegrity is. your first issue is with how the collision with the floor is handled, and i think you're probably right. thanks for bringing it up. i suppose the push must happen in the direction of the bar that is being lifted above the floor. feel free to make a suggestion about how it should be handled. i'm sure i can proceed with lots of other things and then eventually come back and get this thing just right, if we can work out a sufficiently authentic way. the slack issue is certainly an interesting one, but i think i'm on the right track by having the notion of an "ideal cable" be that of something completely elastic. i could be wrong (and i will definitely find out if that's the case) but i think that tensegrity can be built on the basis of these always-pull elastic cables. if you think it's really important to explore systems that can contain slack it will be possible to make it work either way, in a pluggable fashion. On 9/23/07, Sven Heinz <[email protected]> wrote: > I am a little bit confused regarding your handling of gravity you said, = if one end is below ground both ends are pushed, but would that not cancel = out rotational movement preventing the bars from tipping over? > > And about slack, as the appearance of slack is one of the major signs tha= t a construct fails tensigrity I think constructs with cables that approach= zero length should be elimated from the evolution process. > -- > Psssst! Schon vom neuen GMX MultiMessenger geh=F6rt? > Der kanns mit allen: http://www.gmx.net/de/go/multimessenger > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Fluidiom-code mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/fluidiom-code > -- = Gerald de Jong [email protected] http://www.groovyactors.org http://www.darwinathome.org ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/