Re: Your tensegrity project.

"Gerald de Jong" <[email protected]> Sun, 23 Sep 2007 22:32:36 +0200
Newsgroups gmane.comp.graphics.fluidiom
Message-ID <[email protected]>
hi Sven!

it's great to get some feedback about what i'm doing because it really
motivates me to continue.  i'm really starting to have fun with this
from-scratch project because it's teaching me about what tensegrity
is.

your first issue is with how the collision with the floor is handled,
and i think you're probably right.  thanks for bringing it up.  i
suppose the push must happen in the direction of the bar that is being
lifted above the floor.  feel free to make a suggestion about how it
should be handled.  i'm sure i can proceed with lots of other things
and then eventually come back and get this thing just right, if we can
work out a sufficiently authentic way.

the slack issue is certainly an interesting one, but i think i'm on
the right track by having the notion of an "ideal cable" be that of
something completely elastic.  i could be wrong (and i will definitely
find out if that's the case) but i think that tensegrity can be built
on the basis of these always-pull elastic cables.

if you think it's really important to explore systems that can contain
slack it will be possible to make it work either way, in a pluggable
fashion.

On 9/23/07, Sven Heinz <[email protected]> wrote:
> I am a little  bit confused regarding your handling of gravity you said, =
if one end is below ground both ends are pushed, but would that not cancel =
out rotational movement preventing the bars from tipping over?
>
> And about slack, as the appearance of slack is one of the major signs tha=
t a construct fails tensigrity I think constructs with cables that approach=
  zero length should be elimated from the evolution process.
> --
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-- =

Gerald de Jong
[email protected]
http://www.groovyactors.org
http://www.darwinathome.org

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