Re: Using Breve, Digital Space, Framsticks et al

"Gerald de Jong" <[email protected]> Sun, 23 Sep 2007 23:32:17 +0200
Newsgroups gmane.comp.graphics.fluidiom
Message-ID <[email protected]>
hey Tom, aren't you talking in your podcast about polygons and things?
 isn't Noble Ape an ideal candidate for merging with these
environments?

On 9/23/07, Gerald de Jong <[email protected]> wrote:
> Tom,
>
> good that you mention this right now.  i was just thinking about what
> step to take next and i had decided on getting something graphical to
> appear.
>
> on the one hand, D@H is more non-visual than visual, because all of
> the evolution happens in the storm of numbers inside the chips while
> nobody's watching, so any way to make visualization of the results
> easier or snazzier would be good.
>
> i could start sniffing around to see how these things might be done
> with the different frameworks you mention, but if any of you have some
> helpful hints, inside info, particularly good URLs, motivational
> arguments, i'm all ears.  if none of them make enough sense i can
> easily fall back on my trusty JOGL interfacing.
>
> -G
>
> On 9/23/07, Tom Barbalet <[email protected]> wrote:
> > Howdy Gerald,
> >
> > If you are starting from scratch from the low-level end, it might be an
> > ideal time to experiment with the environment and graphics engines that=
 are
> > always looking for projects such as DaH.
> >
> > Have you considered using Breve or Digital Space for the graphics and
> > environment? I think Framsticks might also enable you to create the body
> > properties and the physics and leave the rest to their environment engi=
ne.
> >
> > I know Bruce is dying for an artificial life simulator in Digital Space=
. It
> > might be a good investigation/implementation project. It might also
> > instigate a native Mac version of Digital Space. Breve is already
> > multi-platform.
> >
> > Best regards,
> >
> > Tom Barbalet.
> >
> >
> > On Sep 23, 2007, at 1:32 PM, Gerald de Jong wrote:
> >
> > hi Sven!
> >
> > it's great to get some feedback about what i'm doing because it really
> > motivates me to continue.  i'm really starting to have fun with this
> > from-scratch project because it's teaching me about what tensegrity
> > is.
> >
> > your first issue is with how the collision with the floor is handled,
> > and i think you're probably right.  thanks for bringing it up.  i
> > suppose the push must happen in the direction of the bar that is being
> > lifted above the floor.  feel free to make a suggestion about how it
> > should be handled.  i'm sure i can proceed with lots of other things
> > and then eventually come back and get this thing just right, if we can
> > work out a sufficiently authentic way.
> >
> > the slack issue is certainly an interesting one, but i think i'm on
> > the right track by having the notion of an "ideal cable" be that of
> > something completely elastic.  i could be wrong (and i will definitely
> > find out if that's the case) but i think that tensegrity can be built
> > on the basis of these always-pull elastic cables.
> >
> > if you think it's really important to explore systems that can contain
> > slack it will be possible to make it work either way, in a pluggable
> > fashion.
> >
> > On 9/23/07, Sven Heinz <[email protected]> wrote:
> > I am a little  bit confused regarding your handling of gravity you said=
, if
> > one end is below ground both ends are pushed, but would that not cancel=
 out
> > rotational movement preventing the bars from tipping over?
> >
> > And about slack, as the appearance of slack is one of the major signs t=
hat a
> > construct fails tensigrity I think constructs with cables that approach
> > zero length should be elimated from the evolution process.
> > --
> > Psssst! Schon vom neuen GMX MultiMessenger geh=F6rt?
> > Der kanns mit allen:
> > http://www.gmx.net/de/go/multimessenger
> >
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> >
> > --
> > Gerald de Jong
> > [email protected]
> > http://www.groovyactors.org
> > http://www.darwinathome.org
> >
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> >  --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --=
- ---
> > ---
> > Noble Ape http://nobleape.com/sim/    Ape Reality
> > http://nobleape.com/reality/
> > Community http://biota.org/podcast/   Tom Barbalet http://nobleape.com/=
tom/
> >
> >
> >
> >
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> >
>
>
> --
> Gerald de Jong
> [email protected]
> http://www.groovyactors.org
> http://www.darwinathome.org
>


-- =

Gerald de Jong
[email protected]
http://www.groovyactors.org
http://www.darwinathome.org

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