Noble Ape Using Breve, Digital Space, Framsticks et al

Tom Barbalet <[email protected]> Sun, 23 Sep 2007 16:05:32 -0700
Newsgroups gmane.comp.graphics.fluidiom
Message-ID <[email protected]>
On Sep 23, 2007, at 2:32 PM, Gerald de Jong wrote:

> hey Tom, aren't you talking in your podcast about polygons and things?
>  isn't Noble Ape an ideal candidate for merging with these
> environments?

Short answer - yes.

I've been talking about a DLL version of Noble Ape for about... two  
years now... for some interface to Digital Space. In a similar  
timeframe talking with Jon about Breve.

I'm not sure if you have heard the end of Jon's Biota Chat, but I  
talk there about the three directions of Noble Ape. One involves  
potentially including Noble Apes in graphical forms into something  
like Digital Space. To be candid, I think INTEL wanted something  
super low-profile for their demonstrations. But that doesn't mean  
aside from a low-profile scene graph interface I couldn't also  
include a high-fiber scene graph like DS.

The other two projects would, on one end, require a current Noble Ape  
like graphic interface for Apple generic handheld and also, at the  
same time, potentially super 3dized version or current Noble Ape  
graphics for the hyper-threaded over-network version. This is TBD.

So the good news is the hyper-threaded over-network version is nearly  
ready for release. This still brings into question whether that  
version will be on the DLL/library or whether it will be the old  
version etc.

In short, by discarding your internals, you are in a slightly better  
place for a port to DS/Breve than I am currently with Noble Ape. But  
like all hobbyist open source development with time, everything  
should be sorted out with Noble Ape and all versions should be  
compatible and able to be completely skin-less for DS/Breve integration.

Best regards,

Tom Barbalet.


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