Re: seeking for help on MNG creation
Lawrence Sica <[email protected]> Wed, 31 Mar 2004 23:11:14 -0500
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Message-ID | <[email protected]> |
On Mar 31, 2004, at 10:46 PM, Tim Pritlove wrote: > > On 31.03.2004, at 20:40, Alexander Opitz wrote: > >> Hi, >> >> Am Mittwoch, 31. März 2004 18:53 schrieb Gerard Juyn: >>> Accidentaly, your fix would only work if the source-image is less >>> than 8 >>> times the size of the destination image, which is true in this case >>> but not >>> always... The temp buffers in question need to be the rowsize of the >>> source-image. >> >> after this crash is fixed, can we have a new libmng version? Cause if >> we go >> back in mozilla tree, I won't have crashers caused by blinkenlights. > > It would be good if the next version could also be sensitive to the > fact that autogen.sh uses "libtool" by default, which is named > "glibtool" on Mac OS X/Darwin. It's an easy fix for a porting system, > but maybe this could be included as well. > This would be nice. I maintain the darwinports port, and it would be nice to not have to patch autogen.sh :) >> And good to know that blinkenlights will use MNG :-) > > Yes. We want to have all the high-res movies play on the web and the > only alternative would be Flash (GIF files would be far too big and > unhandy for our Arcade greyscale movies). If Mozilla would regain MNG > support we would have at least a cross-platform solution to point to. > > The QuickTime Codec project for libmng > (http://qtcomponents.sourceforge.net/) is currently deserted as there > was not much interest. I am looking for somebody to take up the effort > and continue to provide a QT MNG codec with the current libmng > sources. This would be a quick fix for all other browsers on Mac OS X > and Windows. > what needs to be done? You can email me offlist if you need... --Larry "I am only thirty. And like the cat I have nine times to die." Lawrence Sica -------------------------------- [email protected] http://www.citruspub.net -------------------------------- -- Send the message body "help" to [email protected]