Re: killer feature? a proposal
Dawid Loubser <[email protected]> Wed, 3 Mar 2004 07:49:42 +0200
| Newsgroups | gmane.comp.graphics.sodipodi |
|---|---|
| Message-ID | <[email protected]> |
I agree, I am also a huge fan of blender. Though I do believe blender is *very* daunting for new users, once you are used to the shortcuts they are indispensable. If Sodipodi could merge the best of both world (obvious GUI for newbies + shortcuts for power users) it would be fantastic. And having the same options for transforming vertices (or sets of them) as one has for an entire object would surely set blender apart from all the other vector apps I know, though most good 3d modelers do have it. I'm not familiar with the innards of sodipodi, but surely it shouldn't be too difficult to adapt the transform functions (which underlying works with vertices anyway?) to be able to function on user-selected sets of vertices? regards Dawid Loubser On 03 Mar 2004, at 2:32, markus hammer wrote: > hi i just made some hefty work in sodipodi and an idea came to my mind. > if someone has blender lying around on the harddisk, you can try this > after you read it. personally i am a big fan of blenders interface, > with > the hotkeys and all the stuff and imho it has a great behaviour when > editing nodes of an object. that is, that you can select multiple nodes > of a shape, and apply scale/shear/rotation to them using the hotkeys. > i havent seen this feature in any commercial application to date, and i > think its a must have for a vector editor, and even takes minimal > effort > to implement. > > if you want to try what i mean, fire up blender now > > you will see now the rectangle in front of you, if not press the space > bar and select Add > Mesh > Plane > > now right click the rectangle, to select it (should be pink now) > > press the tab key to go in node edit mode. select multiple nodes > (yellow > nodes are selected ones) with shift + right click > > now press the S or R button on your keyboard to either (S)cale or > (R)otate them. > > i dont know much about how this could be implemented in sodipodi. > theoretically it would just need to extend the rotate/scale function to > check if a whole object is selected or just an array of nodes. as the > function does the same thing to an object as to individual nodes, it > would then just need to rotate the selected nodes, instead of the whole > object. theoretically i think. > > i came up with this while editing isometric icons, and thought about > how > easy the perspective would be to make if i had this blender feature. so > now up to the discussion what do you think of that way to handle > scale/rotate etc. > > > markus > -- > there is no fork() [email protected] > jabber: [email protected] > ICQ: 89617808 > > > > ------------------------------------------------------- > SF.Net is sponsored by: Speed Start Your Linux Apps Now. > Build and deploy apps & Web services for Linux with > a free DVD software kit from IBM. Click Now! > http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click > _______________________________________________ > Sodipodi-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/sodipodi-list > ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356&alloc_id=3438&op=click