widget size independant to screen resolution
Dimitrios Apostolou <[email protected]> Sun, 10 Oct 2004 00:21:36 +0300
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello list, sorry to break radio silence :-), I hope Y wakes up some time soon. The reason I'm writing is to express my desire for all graphical environments. Unfortunately this feature is not fully implemented anywhere (to my knowledge) but I'd love to see it in the window server of the future ;-). In a few words what I want is that widget size should be independant to screen resolution. Actually, by saying widget I mean everything drawn on screen: menus, buttons, toolbars, tasbar, window margins, borders, title bars e.t.c., even common text. And by saying independant to screen resolution I certainly don't expect everything to have the same size in every screen at every resolution. What I consider fairly easy is drawing everything like now, with default size, but giving the user an option using a slider to change the "widget size". When changing this variable everything mentioned before should change size alltogether. As for the implementation, the general idea is to multiply the dimensions of everything drawn on screen (e.g. font size) with a float variable, initially set to 1 and changed with the previous slider. There is a problem with the graphics inside widgets, but can be solved either using exlusively scalable graphics, or bitmaps properly resized. The usefulness is obvious to whoever hates giantic widgets (desktops like kindergarden :-) ) and is stuck with a low-res TFT. I see this as an opportunity to creative discussion so please comment on my idea while waiting the new Y to erupt... Thank you, Dimitris