Re: widget size independant to screen resolution
"Matthew A. Nicholson" <[email protected]> Sun, 10 Oct 2004 02:41:01 -0500
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
I like this idea very much. Of course it still may be necessary to specify a more fixed size or over ride this type of positioning/sizing. Dimitrios Apostolou wrote: > Hello list, > > sorry to break radio silence :-), I hope Y wakes up some time soon. > > The reason I'm writing is to express my desire for all graphical > environments. Unfortunately this feature is not fully implemented > anywhere (to my knowledge) but I'd love to see it in the window server > of the future ;-). > > In a few words what I want is that widget size should be independant to > screen resolution. > Actually, by saying widget I mean everything drawn on screen: menus, > buttons, toolbars, tasbar, window margins, borders, title bars e.t.c., > even common text. > And by saying independant to screen resolution I certainly don't > expect everything to have the same size in every screen at every > resolution. What I consider fairly easy is drawing everything like now, > with default size, but giving the user an option using a slider to > change the "widget size". When changing this variable everything > mentioned before should change size alltogether. > > As for the implementation, the general idea is to multiply the > dimensions of everything drawn on screen (e.g. font size) with a float > variable, initially set to 1 and changed with the previous slider. There > is a problem with the graphics inside widgets, but can be solved either > using exlusively scalable graphics, or bitmaps properly resized. > > The usefulness is obvious to whoever hates giantic widgets (desktops > like kindergarden :-) ) and is stuck with a low-res TFT. > > > I see this as an opportunity to creative discussion so please comment on > my idea while waiting the new Y to erupt... > > Thank you, > Dimitris > > -- Matthew A. Nicholson Matt-land.com