Bitching about terminals
Phil <[email protected]> Tue, 08 Feb 2005 01:58:36 +0000
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
Andrew Suffield wrote: >>* a fully-working terminal (this may just be a keymap problem, but Ctrl >> doesn't work for me at the moment). > > I can go into excruciating detail if anybody actually needs to > implement it, but I kinda expect I'll have to do that one myself. ykb > is arranged to make real Y applications easier and more flexible; a > side-effect of this is that it makes terminal emulation a bit more > involved (unlike xkb, which feels like a terminal, making everything > else harder). In the absence of any examples, the way to approach it > is not obvious. I assume that part of the problem is that you can't use structured data for communication across the terminal interface -- you're stuck with using the obscure sequences of ascii characters at timed intervals which are required to communicate the difference between <up-arrow> and Esc [ A. The control sequences you get back to do line drawing etc weren't any better either the last time I looked. It ain't easy. It's actually probably easier to port xnest and use xterm. *ducks* >>* accelerated drivers for my video card > > On it, kinda. Assuming you buy an ATI card. It's gonna take a few > months. I have an original Radeon. Whether I still have a motherboard that will take it is another question entirely.