Bitching about terminals

Phil <[email protected]> Tue, 08 Feb 2005 01:58:36 +0000
Newsgroups gmane.comp.graphics.y.devel
Message-ID <[email protected]>
Andrew Suffield wrote:
>>* a fully-working terminal (this may just be a keymap problem, but Ctrl
>>  doesn't work for me at the moment).
> 
> I can go into excruciating detail if anybody actually needs to
> implement it, but I kinda expect I'll have to do that one myself. ykb
> is arranged to make real Y applications easier and more flexible; a
> side-effect of this is that it makes terminal emulation a bit more
> involved (unlike xkb, which feels like a terminal, making everything
> else harder). In the absence of any examples, the way to approach it
> is not obvious.

I assume that part of the problem is that you can't use structured data 
for communication across the terminal interface -- you're stuck with 
using the obscure sequences of ascii characters at timed intervals which 
are required to communicate the difference between <up-arrow> and Esc [ A.

The control sequences you get back to do line drawing etc weren't any 
better either the last time I looked.  It ain't easy.  It's actually 
probably easier to port xnest and use xterm.

*ducks*

>>* accelerated drivers for my video card
> 
> On it, kinda. Assuming you buy an ATI card. It's gonna take a few
> months.

I have an original Radeon.  Whether I still have a motherboard that will 
take it is another question entirely.