Re: Just a few highlights and points...
"Brian Davis" <[email protected]>
| Newsgroups | gmane.comp.hardware.lego.robotics |
|---|---|
| Organization | None |
| Message-ID | <[email protected]> |
[following up my own post...] somebody emailed me: > [to solve a line maze] follow the left or right side > of the line...but that might be too simple for you. Â Â No, actually I've not even implemented that strategy as yet (and I really really should - walk before flying (or plummeting)). The thing is, the 13 Nov ChiBots rules: http://www.chibots.org/contests/rules/MazeRules/MazeRules.html define the winner as the shortest time through the maze out of three attempts which, "offers the robot the chance to memorize the maze and run it again to improve it's time". *That* got my interest. Â Â But, again, you are 100% completely correct - I need a simple "wall-follower" first (KISS), then try to complicate it... but dang it, the challenge is too interesting :-). Â Â Â I'm glad there are to be no loops in the ChiBot line maze (ugh!), and that it's 3/4" wide (I'm still surprised Gus Janssen managed what he did with Alegomazer), http://news.lugnet.com/org/us/smart/?n=44 http://www.lugnet.com/~726/Alegomazer So far I'm still doing OK with the 32 globals (one global can hold two "nodes" or junctions the way I've implemented it so far) - to traverse a 7x7 line maze should require at worst something under 25 nodes, or 13 globals for graph storage. But I do wish the ChiBots maze was black lines on white background insead of the inverse. Where did they get these "black PVC tiles"? -- Brian Davis