Re: Graphics speed and stability
Michael Artemiw <[email protected]>
| Newsgroups | gmane.comp.hardware.roku.technical |
|---|---|
| Message-ID | <[email protected]> |
Don Woodward <dwoodward <at> rokulabs.com> writes: > As previously mentioned, the underlying hardware platform is fast. > The libraries that control it however, have limitations. > Fortunately, these problems are well understood by me and I have the > following plans: > > a. Implement my own font rendering. > b. Attemp to rewrite the native graphics driver library so that CascadeApps > can be native clients instead of going through the graphics server. > c. Improve performance of the wormhole implementation. > d. Add clipping support to the windowing system. > e. Provide direct access to the screen bits. > > -Don > Hi Don, You list a number of optimizations that are on the drawing board. I am most interested in "e". direct access to the screen's bits. I think the HD1000 is a great platform but with slow bitmap manipulation of the screen and no floating point processor the kinds of things I want to do are out of reach. I am currently trying to port a screen saver. The PC and Mac versions are available at www.dashworksstudios.com. To do this I need a really fast graphics API. I know the hardware is here, do you have a rough time line for when the software will be available. Thanks, Michael Artemiw DashWorks Studios