Re: Graphics speed and stability

Michael Artemiw <[email protected]>
Newsgroups gmane.comp.hardware.roku.technical
Message-ID <[email protected]>
Don Woodward <dwoodward <at> rokulabs.com> writes:

> As previously mentioned, the underlying hardware platform is fast.
> The libraries that control it however, have limitations.
> Fortunately, these problems are well understood by me and I have the
> following plans:
> 
> a.  Implement my own font rendering.
> b.  Attemp to rewrite the native graphics driver library so that CascadeApps
>     can be native clients instead of going through the graphics server.
> c.  Improve performance of the wormhole implementation.
> d.  Add clipping support to the windowing system.
> e.  Provide direct access to the screen bits.
> 
> -Don
> 

Hi Don,

You list a number of optimizations that are on the drawing board. I am 
most interested in "e". direct access to the screen's bits. I think the 
HD1000 is a great platform but with slow bitmap manipulation of 
the screen and no floating point processor the kinds of things I want 
to do are out of reach.

I am currently trying to port a screen saver. The PC and Mac versions 
are available at www.dashworksstudios.com. To do this I need a really 
fast graphics API. I know the hardware is here, do you have a rough 
time line for when the software will be available.

Thanks,
Michael Artemiw
DashWorks Studios
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