Re: Vaughn Cato's 3-D vector maze test from 1994

Allen Huffman via Coco <[email protected]> Thu, 23 Apr 2026 08:38:27 -0500
Newsgroups gmane.comp.hardware.tandy.coco
Message-ID <[email protected]>
> On Apr 22, 2026, at 10:53 PM, Richard Goedeken via Coco <[email protected]> wrote:
> 
> That looks cool; I like how it's not just fixed angles like Androne but can be drawn from any position.

Not only that, it appears it did not have to follow a square grid. I found some e-mails from Vaughn discussing a map editor, and he was describing how the points did not have to be arbitrary squares like the demo uses in a text file. He mentioned if it were a one thickness wall, you’d have to make two - one facing each side - else you could only see it from on direction. This was (back then) and is (right now) math that is way over my understanding.

		— A


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