Re: Vaughn Cato's 3-D vector maze test from 1994

Richard Goedeken via Coco <[email protected]> Wed, 22 Apr 2026 20:53:08 -0700
Newsgroups gmane.comp.hardware.tandy.coco
Message-ID <[email protected]>
That looks cool; I like how it's not just fixed angles like Androne but can be 
drawn from any position.

Richard


On 4/22/26 9:13 AM, Allen Huffman via Coco wrote:
> In 1994, Vaughn Cato and I were discussing things like 3-D maze engines and 
> bitmap scaling. I didn’t know how to do anything like that. But he did 
> (indeed, he went on to have a career in computer graphics and such, working 
> on movies such as Lord of the Rings and Avatar).
>
> He put together a small demo of a 3-D vector maze that ran under OS-9 Level2.
>
> Here is a video:
>
> https://youtu.be/Xtqrx0WPnFc
>
> Here is my blog post about it:
>
> https://subethasoftware.com/2026/04/20/vaughn-catos-toast-3-d-maze-engine-for-coco-os-9-level-2/
>
> Beyond mentioning this on my blog in the past, I am unsure if anyone ever 
> saw this beyond Vaughn and myself. I don’t think it was ever anything more 
> than just some demo code he sent to me to check out.
>
> More to come.
>
> --
> Allen Huffman - PO Box 7634 - Urbandale IA 50323 - 515-999-0227 (vmail/TXT only)
> http://www.subethasoftware.com - https://www.facebook.com/subethasoftware
>
>
>

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