Re: Vaughn Cato's 3-D vector maze test from 1994
Richard Goedeken via Coco <[email protected]> Wed, 22 Apr 2026 20:53:08 -0700
| Newsgroups | gmane.comp.hardware.tandy.coco |
|---|---|
| Message-ID | <[email protected]> |
That looks cool; I like how it's not just fixed angles like Androne but can be drawn from any position. Richard On 4/22/26 9:13 AM, Allen Huffman via Coco wrote: > In 1994, Vaughn Cato and I were discussing things like 3-D maze engines and > bitmap scaling. I didn’t know how to do anything like that. But he did > (indeed, he went on to have a career in computer graphics and such, working > on movies such as Lord of the Rings and Avatar). > > He put together a small demo of a 3-D vector maze that ran under OS-9 Level2. > > Here is a video: > > https://youtu.be/Xtqrx0WPnFc > > Here is my blog post about it: > > https://subethasoftware.com/2026/04/20/vaughn-catos-toast-3-d-maze-engine-for-coco-os-9-level-2/ > > Beyond mentioning this on my blog in the past, I am unsure if anyone ever > saw this beyond Vaughn and myself. I don’t think it was ever anything more > than just some demo code he sent to me to check out. > > More to come. > > -- > Allen Huffman - PO Box 7634 - Urbandale IA 50323 - 515-999-0227 (vmail/TXT only) > http://www.subethasoftware.com - https://www.facebook.com/subethasoftware > > > -- Coco mailing list [email protected] http://listserv.adelphi.edu/cgi-bin/mailman/listinfo/coco