Re: Interactive Design in the Grown in California competition

molly wright steenson <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>
What if we were to sponsor our own competition? What would the critieria 
be? What would be the right, really interesting competition?



At 04:38 PM 7/14/2004 -0700, Julie Stanford wrote:
>Hello,
>
>I recently received an announcement in the mail inviting me to participate
>in the California AIGA "Grown in California" Design Competition. However,
>there are a few curious things about this competition that I was curious to
>hear opinions about.
>
>First of all, there is an interactive design entry category which is defined
>as follows:
>
>"Eligible entires include websites or web animations, cd-roms, computer
>games for any platform, kiosks and other electronic exhibit systems, and
>software interfaces for mobile devices and networked appliances. Also
>eligible are designed experiences executed in real time/space for the
>purposes outlined above."
>
>Now, I find a couple things bizarre about this description.To start, I am
>not sure what "designed experiences executed in real/time space" means? Does
>this mean that I can send them a video of me designing a user interface in
>real time? That would be fascinating. Nothing more exciting then watching
>someone prototype stuff on their computer. Got me stumped.
>
>Also, I find it curious that this competition allows for "software
>interfaces for mobile devices and networked appliances" but seems to
>specifically exclude desktop applications.  Does this mean that desktop
>application design is dead and boring and no longer even a consideration for
>an interactive design competition? So, if it is not on the web, on a PDA, on
>a kiosk, or a game it's just not cool? Interesting.
>
>Finally, I find it interesting that this competition, along with most other
>design competitions, groups all interactive design under one category.
>Although I think it is very difficult to compare a cool web animation with a
>software interface for a mobile device, someone is going to have say which
>is the "better" experience for two EXTREMELY different things. In contrast,
>there are many, many categories for graph design, non-interactive
>communication: branding and identity, corporate communication, editorial
>design, illustration, pacakgin, promotional design and advertising, and
>typeface design.  I've noticed that when competitions include interactive
>design, the accepted attitude is that all that interactive stuff should be
>judged against each other even though the reality is that it is all
>different. I would really like to see AIGA especially start to think about
>all the different aspects of experience design instead of grouping it into
>one "interactive" grab bag and hoping for the best.
>
>Thoughts?
>
>-- Julie Stanford
>
>_____________________________________
>Julie Stanford
>Principal, Sliced Bread Design | www.slicedbreaddesign.com
><http://www.slicedbreaddesign.com/>
>650-799-7225
>
>
>[Non-text portions of this message have been removed]
>
>
>
>
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- - - - A I G A  E X P I E R I E N C E  D E S I G N - - - -

PURPOSE OF THE LIST:  The objective of AIGA Experience Design is to build an interdisciplinary community of professionals who design for a world in which experiences are increasingly digital and connected. This list has been established as a forum for the exchange of information among community members.

TO VIEW ARCHIVED MESSAGES: visit http://groups.yahoo.com/group/AIGAExperienceDesign

ETIQUETTE: We ask that participants observe common principles of civility and e-mail etiquette in their postings. Specifically, it is more appropriate to challenge ideas than individuals, and the list should *not* be used for personal communications, self-promotion, commercial solicitations or job postings.

JOB POSTINGS: Please post job listings on AIGA Design Jobs http://www.aiga.org/designjobs

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