RE: Interactive Design in the Grown in California competition

"Dave Collins" <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>
>"Eligible entires include websites or web animations, cd-roms, computer
>games for any platform, kiosks and other electronic exhibit systems,
and
>software interfaces for mobile devices and networked appliances. Also
>eligible are designed experiences executed in real time/space for the
>purposes outlined above."
>
>Now, I find a couple things bizarre about this description.To start, I
am
>not sure what "designed experiences executed in real/time space" means?

>Does this mean that I can send them a video of me designing a user
interface in
>real time? That would be fascinating. Nothing more exciting then
watching
>someone prototype stuff on their computer. Got me stumped. 

Not sure if you're being tongue-in-cheek here. Are you seriously
suggesting that you interpret 'designed experiences' as 'watching
someone do the designing'?

Think of performance art. Artist or patrons dance in front of a camera,
music changes to match movements. It's a designed experience that's
executed in real time/space.



>... seems to specifically exclude desktop applications.

No, not specifcally. You might, if you stretch it, assume that it
*implictly* excludes them, but there's nothing that says they're
excluded.

I would offer that they assume desktop is a "given", and that they are
providing examples that might be questionable.



>Finally, I find it interesting that this competition, along with most
other
>design competitions, groups all interactive design under one category.
>Although I think it is very difficult to compare a cool web animation
with a
>software interface for a mobile device, someone is going to have say
which
>is the "better" experience for two EXTREMELY different things. 

By implication, this is about going outside-the-box. To carefully define
categories of interactive design would be to stunt creativity.

I would expect that yes, they are not so much comparing one to another
and judging which is "better", so much as looking for a broad range, and
then merely giving them a subjective rating. Most creative, most
outside-the-box = 1st prize.




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