RE: Interactive Design in the Grown in Cal ifornia competition
"Reimann, Robert" <[email protected]>
| Newsgroups | gmane.comp.hci.experiencedesign |
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| Message-ID | <[email protected]> |
Here's a few possible categories: - Interactive media and entertainment (games, entertainment-oriented CD-ROMs, interactive animations, kiosks) - Digital product design (appliances, handhelds, consumer electronics, scientific equipment) - Software and information systems design (desktop and networked applications software) - Web site and web application design (web sites and web applications) - Interactive environment design (amusement park rides, museum exhibits, interactive spaces) - Experimental UX design (interactive art projects, UX research projects) Each would need to have somewhat different judging criteria. Software and info systems designs might, for example, be judged largely on their ability to effectively meet the needs of individual end users and organizations. Interactive media and entertainment designs might be judged on ability to engage an audience, etc. My two cents. :^) Robert. --- Robert Reimann Manager, User Interface Design Bose Design Center Bose Corporation The Mountain Framingham, MA 01701 -----Original Message----- From: molly wright steenson [mailto:[email protected]] Sent: Thursday, July 15, 2004 11:31 AM To: [email protected] Subject: Re: [AIGAExperienceDesign] Interactive Design in the Grown in California competition What if we were to sponsor our own competition? What would the critieria be? What would be the right, really interesting competition? At 04:38 PM 7/14/2004 -0700, Julie Stanford wrote: >Hello, > >I recently received an announcement in the mail inviting me to participate >in the California AIGA "Grown in California" Design Competition. However, >there are a few curious things about this competition that I was curious to >hear opinions about. > >First of all, there is an interactive design entry category which is defined >as follows: > >"Eligible entires include websites or web animations, cd-roms, computer >games for any platform, kiosks and other electronic exhibit systems, and >software interfaces for mobile devices and networked appliances. Also >eligible are designed experiences executed in real time/space for the >purposes outlined above." > >Now, I find a couple things bizarre about this description.To start, I am >not sure what "designed experiences executed in real/time space" means? Does >this mean that I can send them a video of me designing a user interface in >real time? That would be fascinating. Nothing more exciting then watching >someone prototype stuff on their computer. Got me stumped. > >Also, I find it curious that this competition allows for "software >interfaces for mobile devices and networked appliances" but seems to >specifically exclude desktop applications. Does this mean that desktop >application design is dead and boring and no longer even a consideration for >an interactive design competition? So, if it is not on the web, on a PDA, on >a kiosk, or a game it's just not cool? Interesting. > >Finally, I find it interesting that this competition, along with most other >design competitions, groups all interactive design under one category. >Although I think it is very difficult to compare a cool web animation with a >software interface for a mobile device, someone is going to have say which >is the "better" experience for two EXTREMELY different things. In contrast, >there are many, many categories for graph design, non-interactive >communication: branding and identity, corporate communication, editorial >design, illustration, pacakgin, promotional design and advertising, and >typeface design. I've noticed that when competitions include interactive >design, the accepted attitude is that all that interactive stuff should be >judged against each other even though the reality is that it is all >different. I would really like to see AIGA especially start to think about >all the different aspects of experience design instead of grouping it into >one "interactive" grab bag and hoping for the best. > >Thoughts? > >-- Julie Stanford > >_____________________________________ >Julie Stanford >Principal, Sliced Bread Design | www.slicedbreaddesign.com ><http://www.slicedbreaddesign.com/ <http://www.slicedbreaddesign.com/> > >650-799-7225 [Non-text portions of this message have been removed] ------------------------ Yahoo! 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