RE: Interactive Design in the Grown in Cal ifornia competition

"Reimann, Robert" <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>
 
Here's a few possible categories:
 
- Interactive media and entertainment (games, entertainment-oriented
CD-ROMs, interactive 
  animations, kiosks)
- Digital product design (appliances, handhelds, consumer electronics,
scientific equipment)
- Software and information systems design (desktop and networked
applications software)
- Web site and web application design (web sites and web applications)
- Interactive environment design (amusement park rides, museum exhibits,
interactive spaces)
- Experimental UX design (interactive art projects, UX research projects)
 
Each would need to have somewhat different judging criteria. Software and
info systems designs
might, for example, be judged largely on their ability to effectively meet
the needs of
individual end users and organizations.  Interactive media and entertainment
designs might be
judged on ability to engage an audience, etc.
 
My two cents. :^)
 
Robert.
--- 

Robert Reimann 
Manager, User Interface Design  
Bose Design Center 

Bose Corporation 
The Mountain 
Framingham, MA 01701 

-----Original Message-----
From: molly wright steenson [mailto:[email protected]] 
Sent: Thursday, July 15, 2004 11:31 AM
To: [email protected]
Subject: Re: [AIGAExperienceDesign] Interactive Design in the Grown in
California competition


What if we were to sponsor our own competition? What would the critieria 
be? What would be the right, really interesting competition?



At 04:38 PM 7/14/2004 -0700, Julie Stanford wrote:
>Hello,
>
>I recently received an announcement in the mail inviting me to participate
>in the California AIGA "Grown in California" Design Competition. However,
>there are a few curious things about this competition that I was curious to
>hear opinions about.
>
>First of all, there is an interactive design entry category which is
defined
>as follows:
>
>"Eligible entires include websites or web animations, cd-roms, computer
>games for any platform, kiosks and other electronic exhibit systems, and
>software interfaces for mobile devices and networked appliances. Also
>eligible are designed experiences executed in real time/space for the
>purposes outlined above."
>
>Now, I find a couple things bizarre about this description.To start, I am
>not sure what "designed experiences executed in real/time space" means?
Does
>this mean that I can send them a video of me designing a user interface in
>real time? That would be fascinating. Nothing more exciting then watching
>someone prototype stuff on their computer. Got me stumped.
>
>Also, I find it curious that this competition allows for "software
>interfaces for mobile devices and networked appliances" but seems to
>specifically exclude desktop applications.  Does this mean that desktop
>application design is dead and boring and no longer even a consideration
for
>an interactive design competition? So, if it is not on the web, on a PDA,
on
>a kiosk, or a game it's just not cool? Interesting.
>
>Finally, I find it interesting that this competition, along with most other
>design competitions, groups all interactive design under one category.
>Although I think it is very difficult to compare a cool web animation with
a
>software interface for a mobile device, someone is going to have say which
>is the "better" experience for two EXTREMELY different things. In contrast,
>there are many, many categories for graph design, non-interactive
>communication: branding and identity, corporate communication, editorial
>design, illustration, pacakgin, promotional design and advertising, and
>typeface design.  I've noticed that when competitions include interactive
>design, the accepted attitude is that all that interactive stuff should be
>judged against each other even though the reality is that it is all
>different. I would really like to see AIGA especially start to think about
>all the different aspects of experience design instead of grouping it into
>one "interactive" grab bag and hoping for the best.
>
>Thoughts?
>
>-- Julie Stanford
>
>_____________________________________
>Julie Stanford
>Principal, Sliced Bread Design | www.slicedbreaddesign.com
><http://www.slicedbreaddesign.com/ <http://www.slicedbreaddesign.com/> >
>650-799-7225




[Non-text portions of this message have been removed]



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