Re: Interactive Design in the Grown in California competition
John Zapolski <[email protected]>
| Newsgroups | gmane.comp.hci.experiencedesign |
|---|---|
| Message-ID | <BD1DA51F.57A1%[email protected]> |
> I'm wondering whether there would be a way of looking at design > categories by the sorts of problems (I know that word is, er, > problematic but I can't think of a better one right now) addressed and > the sort of thinking inherent in the answer that would transcend craft > or traditional business descriptions and in the process break down a > bit of the RGB/CMYK divide. In a sense, we tried to do that with DUX. I'm not sure that we were altogether successful with that, but it was a prototype from which we learned a lot for the next DUX (coming in '05 -- stay tuned). It actually brings up the question of why we might choose to have competitions at all, what we hope to get out of them. My bias is towards building better foundational knowledge about design -- what makes for good design, and how do you make good design -- so that it can be more reliably taught and learned. It's a way to collect stories that can be shared with other people, and pointed to as historical examples. To that end, instead of grouping case studies by media, we decided to group them by types of problem situations -- using research or models to inform design, using design to help deal with business and organizational issues, customizing design approaches to deal with particular constraints, etc. (see the case studies: http://www.aiga.org/content.cfm?ContentID=978) In retrospect, those categories are properly too broad to be meaningful. Since we hadn't thought of them before we created our case study formats, we didn't specify precisely enough how to talk about the work. And we also probably swung the pendulum too far in the direction of talking about the work, without enough presentation of the work (reacting against the typical design presentation of 20 slides of different logos one has designed, without much context for them, we instead wound up with lots of context in the papers, but not enough of the logos, so to speak). We're going to attempt to fix both of those things with the next conference. Input from this list on how to do that, through threads like these, is especially appreciated. -jz -- john zapolski director, design practice development yahoo!, inc. Chair, AIGA Experience Design AIGA National Board of Directors ------------------------ Yahoo! Groups Sponsor --------------------~--> Yahoo! Domains - Claim yours for only $14.70 http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/ru9rlB/TM --------------------------------------------------------------------~-> - - - - A I G A E X P I E R I E N C E D E S I G N - - - - PURPOSE OF THE LIST: The objective of AIGA Experience Design is to build an interdisciplinary community of professionals who design for a world in which experiences are increasingly digital and connected. This list has been established as a forum for the exchange of information among community members. TO VIEW ARCHIVED MESSAGES: visit http://groups.yahoo.com/group/AIGAExperienceDesign ETIQUETTE: We ask that participants observe common principles of civility and e-mail etiquette in their postings. Specifically, it is more appropriate to challenge ideas than individuals, and the list should *not* be used for personal communications, self-promotion, commercial solicitations or job postings. JOB POSTINGS: Please post job listings on AIGA Design Jobs http://www.aiga.org/designjobs TO UNSUBSCRIBE: Send e-mail to [email protected] MORE INFORMATION: http://experiencedesign.aiga.org Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/AIGAExperienceDesign/ <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/