Re: user control and "Design Rules"

Michael James Pinto <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>

--- sandrella baaklini <[email protected]> wrote:
> i wonder if anyone could help me with that question:
> how can  active  user participation ( ex: giving the
> user control over the design) affect the rules/basics
> and conception of graphic design?

That's a bit of an abstract question, but here
is a try at an answer:

You may have to take into account mistakes
that the user may make. For example would you
allow a user to put white text on a white background?

It also depends on what the user is allowed to
control in the design itself. It also depends
on who the user is and what they know. 

If you want to see a good real world example
of this in action create a myYahoo! account
and see how they allow a user to customize
the look of their experience. Also note the
use of "predesigned looks" that allow users
to save time during the customization process.



=====
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