InfoD: Bookwatch (36)
InfoDesign <[email protected]> Fri, 6 Feb 2004 11:23:53 +0100
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* InfoDesign Bookwatch * (36)
In this message:
1) Taming HAL: designing interfaces beyond 2001
(Asaf Degani)
2) Emotional design: why we love (or hate) everyday
things (Donald Norman)
3) Understanding healthcare (Richard Saul Wurman)
4) Design for new media: interaction design for
multimedia and the web (Lon Barfield)
_________________________________________________________________
1) TITLE: Taming HAL: designing interfaces beyond 2001
AUTHOR: Asaf Degani
WEBSITE: http://www.palgrave-usa.com/catalog/product.aspx?isbn=031229574X
http://www.booksmatter.com/b031229574X.htm
DETAILS: Price: USD 35.00 / ISBN: 0-312-29574-X /
Published: January 2004 / 320 Pages /
Publisher: Palgrave Macmillan
SUMMARY: Machines dominate our lives, from alarm clocks that
wake us up in the morning to radios that lull us to
sleep. Most of our interactions with automated
machines and computers are problem-free, but more
often than we would like, they can be irritating and
confusing. This is frequently harmless, such as a VCR
recording the wrong show, but when it involves a
critical system like an autopilot or medical device
it can be a matter of life or death. Taming HAL seeks
to explain these miscommunications between humans and
machines by exploring user interfaces. Degani examines
twenty-five different systems for human use, including
watches, Internet applications, automobiles, medical
equipment, and autopilots onboard commercial
airplanes. Readers will discover why interfaces
between people and machines all too often do not work
and what needs to be done to avoid potential
tragedies.
CONTENTS:
Part A:
Humans and machines: the meeting of the opposites
- Introduction
- Machines and their behavior: the internals of the ceiling fan
- Users and their perspectives: driving with the automated
climate control system
- User interaction made complicated: one push-button, two
different outcomes
- The crash Korean Air Lines Boeing 747 over the Sea of Japan
Part B:
Human interaction with modern devices: tales of two perspectives
- Why doesn't it vent the room? The story of the "simple"
air-conditioner
- Light switches and phones
- Videos and digital clocks
- The grounding of the cruise ship Royal Majesty near
Nantucket Island on June 10th, 1995
- Surfing the internet and getting wiped-out
- When radiation-therapy kills: the Therac-25 system
- The confusing cruise-control and the faulty blood-pressure
machine
- The crash of Airbus A-330 Aircraft near Toulouse, France
Part C:
Interactions Made Better
- A new look at human-automation interaction
- Identifying design errors before they manifest
- Designing better systems for human use: Make'm simple,
succinct, and safe
- The End
_________________________________________________________________
2) TITLE: Emotional design: why we love (or hate) everyday
things.
AUTHOR: Donald Norman
WEBSITE:
http://www.perseusbooksgroup.com/perseus-cgi-bin/display/0-465-05135-9
http://jnd.org/books.html
http://www.acm.org/ubiquity/views/v4i45_norman.html
DETAILS: Price: USD 26.00 / ISBN: 0-465-05135-9 /
Published: December 2003 / 272 Pages /
Publisher: Basic Books
SUMMARY: New research on emotion and cognition has shown that
attractive things really do work better. In recent
years, the design community has focused on making
products easier to use. But as Norman demonstrates
in this book, design experts have vastly
underestimated the role of emotion on our experience
of everyday objects. 'Emotional Design' analyzes the
influence of this idea, from our willingness to spend
thousands of dollars on Gucci bags and Rolex watches
to the impact of emotion on the everyday objects of
tomorrow.
CONTENTS:
Prologue: three teapots
I. The meaning of things
1. Attractive things work better
2. The multiple faces of emotion & design
II. Design in practice
3. Three levels of design: visceral, behavioral and reflective
4. Fun & games
5. People, places and things
6. Emotional machines
7. The future of robots
Epilogue: We are all designers
_________________________________________________________________
3) TITLE: Understanding healthcare
AUTHOR: Richard Saul Wurman
WEBSITE: http://www.wurman.com/uhc.html
http://www.understandinghealthcare.com/
DETAILS: Price: USD 25.00 / ISBN: 0970368496 /
Published: January 2004 / 336 Pages /
Publisher: T O P
SUMMARY: Understanding Healthcare answers 100s of key questions
and contains links to websites and other resources.
Understanding Healthcare is a visual encyclopedia --
each spread making the complex clear. The book takes
the powerful tools of information architecture to
create a roadmap for each reader. Understanding
Healthcare empowers each of us to constructively
navigate through our own patterns of health
information as well as those for whom we care.
CONTENTS:
1. Understanding yourself
2. Understanding them
3. Making it happen
__________________________________________________________________
4) TITLE: Design for new media: interaction design for
multimedia and the web
AUTHOR: Lon Barfield
WEBSITE:
http://www.aw-bc.com/catalog/academic/product/0,4096,0201596091,00.html
DETAILS: Price: USD 40.00 / ISBN: 0-201-59609-1 /
Published: November 2003 / 352 Pages /
Publisher: Addison-Wesley
SUMMARY: The book provides a unified approach to the different
skills and media of new media design. The book is
divided into four sections. The first section
considers some of the issues that can arise from
designing with new and developing technology. The
author then moves on to look at the 'building blocks'
of new media (sound, color, and animation), and their
role in the design of a new media product. The third
section covers interaction design and elements
connected with the use and understanding of a new
media product. Finally, the fourth section presents
the process of design itself in a practical way.
CONTENTS:
Preface
SECTION ONE: SETTING THE SCENE
1. Introduction: new-media and interaction design
2. Digital media
SECTION TWO: THE ELEMENTS
3. Text
4. Layout
5. Icons
6. Controls
7. Sound
8. Colour
9. Video and animation
10. Change
SECTION THREE: INTERACTION
11. Goals audience scope (Gas)
12. Context
13. User models
14. Feedback
15. Structure
16. Narrative
17. Navigation
18. House Style
19. Associated documents
SECTION FOUR - DESIGNING IT
20. Generating ideas
21. Top down design
22. Underlying system model
23. Tasks
24. Metaphors
25. Interaction specifications
26. Prototypes and demos
27. Designing to build
Design and build process
Appendix 1 - Pointers for exercises
Appendix 2 - Rules and guidelines
Introduction
Rules
_________________________________________________________________
InfoDesign Bookwatch is compiled and edited by Piet Westendorp
and Karel van der Waarde. Suggestions for titles are welcome,
and may be sent to: [email protected]
_________________________________________________________________
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