Graphics.drawImage() vs Graphics.drawRGB()
James Closs <[email protected]>
| Newsgroups | gmane.comp.java.sun.kvm |
|---|---|
| Message-ID | <[email protected]> |
Hi, I am (finally) looking to ditch support for MIDP1.0 only handsets and am looking at the extra functionality / optimisations that I can gain from this. Interested in the Graphics.drawRGB() method. Does anyone have any info (however vague) about how practical this is to use in 'real world' situations and how fast it tends to be compared to Graphics.drawImage()? The documentation says 'The mapping from ARGB values to the device-dependent pixels is platform-specific and may require significant computation' which sounds pretty ominous! Any feedback appreciated... cheers ==== James Closs, Director, bitBull Ltd http://www.bitbull.com 07771 991171 ==== =========================================================================== To unsubscribe, send email to [email protected] and include in the body of the message "signoff KVM-INTEREST". For general help, send email to [email protected] and include in the body of the message "help".