Graphics.drawImage() vs Graphics.drawRGB()

James Closs <[email protected]>
Newsgroups gmane.comp.java.sun.kvm
Message-ID <[email protected]>
Hi,

I am (finally) looking to ditch support for MIDP1.0 only handsets and  
am looking at the extra functionality / optimisations that I can gain  
from this.

Interested in the Graphics.drawRGB() method. Does anyone have any  
info (however vague) about how practical this is to use in 'real  
world' situations and how fast it tends to be compared to  
Graphics.drawImage()? The documentation says 'The mapping from ARGB  
values to the device-dependent pixels is platform-specific and may  
require significant computation' which sounds pretty ominous!

Any feedback appreciated...

cheers

====

James Closs, Director, bitBull Ltd

http://www.bitbull.com

07771 991171

====

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