Re: Graphics.drawImage() vs Graphics.drawRGB()

Robin Chaddock <[email protected]>
Newsgroups gmane.comp.java.sun.kvm
Message-ID <[email protected]>
Unimplemented on some handsets, buggy on many others, slow on some.

It's broken on more handsets than it is slow on.

  ----- Original Message ----- 
  From: James Closs 
  To: [email protected] 
  Sent: Tuesday, January 15, 2008 2:38 PM
  Subject: Graphics.drawImage() vs Graphics.drawRGB()


  Hi,

  I am (finally) looking to ditch support for MIDP1.0 only handsets and  
  am looking at the extra functionality / optimisations that I can gain  
  from this.

  Interested in the Graphics.drawRGB() method. Does anyone have any  
  info (however vague) about how practical this is to use in 'real  
  world' situations and how fast it tends to be compared to  
  Graphics.drawImage()? The documentation says 'The mapping from ARGB  
  values to the device-dependent pixels is platform-specific and may  
  require significant computation' which sounds pretty ominous!

  Any feedback appreciated...

  cheers

  ====

  James Closs, Director, bitBull Ltd

  http://www.bitbull.com

  07771 991171

  ====

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