Re: surface ++= ?
Charles Goodwin <[email protected]> Thu, 15 Apr 2004 22:02:55 +0000
| Newsgroups | gmane.comp.java.xwt.widgets |
|---|---|
| Organization | XWT Foundation |
| Message-ID | <[email protected]> |
On Thu, 2004-04-15 at 17:39 -0400, Brian Alliet wrote:
> > Or, even better, we could just compare the 'surface' property from
> > within the core when a box changes parent, since that will support
> > self-emulation and dynamically generated surface objects.
>
> That is what I was saying. The problem is Box.java doesn't know what
> the surface property is. All it can do is call the appropriate traps to
> find it.
That's what I'm advocating.
> If those traps return a different object each time you can't
> tell when the surface has actually changed.
Arguably, that's a bad implementation of the surface object.
> That doesn't work. The value of the surface property comes from the
> trap placed within surface.t. When you become a child of a new surface
> you can't cascade back to the old one. We could put the *old* surface
> value to surface then you could use cascade to get the *new* surface.
> That seems kind of backwards though.
That is backwards and shouldn't be done.
> This shouldn't be this hard....
I hear ya.
To be honest, the passing 'true' method works fine because (how did I
not think of this, it's obvious) when a box changes surface, if it
wishes to remember the old surface for posterity then you could do:
var oldsurface;
surface ++= function(v) {
/* blah */
oldsurface = surface;
}
Next time surface is put to, you can simply revisit the old surface
through your 'oldsurface' variable.
--
- Charlie
Charles Goodwin <[email protected]>
Online @ www.charlietech.com