Re: [kde-artists] Ksirk Skin Editor

Nuno Pinheiro <[email protected]>
Newsgroups gmane.comp.kde.artists
Organization Oxygen
Message-ID <[email protected]>
A Quarta, 16 de Setembro de 2009 16:31:46 Arturo Silva você escreveu:
> On Wed, Sep 16, 2009 at 4:42 AM, Nuno Pinheiro <[email protected]> 
wrote:
> > Yey great work, the icon uses a bit off prespective for oygen and the
> > brush could be more natural, apart from that its a great piece of work
> >
> > Notes about oxygen prospective, oxygen tries a frontal perspective, with
> > not to much fish eye.
> > check the oxygen icons in svn to have a look , you will notece that the
> > amount of fish eye is reduced
>
> Thank you!  I'm happy I [almost] got it right on the first try.  :)
>
> I actually borrowed the brush from Kolourpaint for the abstraction,
> but yeah I can definitely create a more realistic brush (with a wooden
> handle and metallic brace).  That might actually be a better way to go
> just to add more color diversity.

you can use the brush we use in oxygen, dosent rotate well and probably will 
need to be redone but along those lines 

> Although I mainly used the Ksirk icon as reference, I did notice quite
> a few Oxygen icons use a top-front perspective (e.g., KGet, Knetwalk,
> Killbots).  So I can try reworking this to display the same way (the
> cap portion is almost there, so I just have to focus on fixing the
> top).

super, there si alot more not so fun work to do in oxygen icons if you are up 
to it,,, I have a huge list's of todo icons :)

> One question, though.... where is the path for the Oxygen icons in SVN? 
> ^^'
>
its in kdesuport 

>
> On Wed, Sep 16, 2009 at 9:24 AM, Eugene Trounev [it-s]
>
> <[email protected]> wrote:
> > Nice :) But I'm worried a bit about scalability... How will it work on
> > smaller sizes, like 16x16? But I'm sure you will figure that out :D
>
> Thanks. ^^
> If memory serves, I think I'll be able to produce differently sized
> versions of this icon.  So for anything below 16x16, I'll likely be
> able to thicken the strokes, bolden the shading and/or remove any
> details that would interfere with the scaling (such as the light
> shadows at the bottom).
> ___________________________________________________________________________
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-- 
Oxygen coordinator  
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