Re: Finding a new troubleless name for KSokoban

"Friedrich W. H. Kossebau" <[email protected]> Wed, 24 Aug 2022 23:24:14 +0200
Newsgroups gmane.comp.kde.devel.games
Organization KDE
Message-ID <2194421.Dhsi8hcfAM@klux>
Am Mittwoch, 24. August 2022, 16:30:04 CEST schrieb =C3=96mer Fad=C4=B1l US=
TA:
> KTidyUp ?

Thanks for proposing, good to have more material to consider.

Issue I myself would see here that the game, at least with many custom made=
=20
levels, is less about tidying up, but more about repositioning stuff. Like =
in=20
a warehouse one usually moves things back and forward depending on the curr=
ent=20
needs for daily access, like one at home might for summer might move stuff =
in=20
front of one's storage places and vice-versa for winter times. It is more=20
about one order vs. another order.=20
So "tidy" IMHO would emphasize something which I would not see main part of=
=20
the character of the game. Though indeed the levels of the original game se=
em=20
to be mainly moving stuff from all around into a central place. But those a=
re=20
not part of KSokobane itself, due to copyright issues, instead those 3rd-pa=
rty=20
made rather shuffle things from one order to another.

Cheers
=46riedrich