Re: Finding a new troubleless name for KSokoban
"Friedrich W. H. Kossebau" <[email protected]> Wed, 24 Aug 2022 23:24:14 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Organization | KDE |
| Message-ID | <2194421.Dhsi8hcfAM@klux> |
Am Mittwoch, 24. August 2022, 16:30:04 CEST schrieb =C3=96mer Fad=C4=B1l US= TA: > KTidyUp ? Thanks for proposing, good to have more material to consider. Issue I myself would see here that the game, at least with many custom made= =20 levels, is less about tidying up, but more about repositioning stuff. Like = in=20 a warehouse one usually moves things back and forward depending on the curr= ent=20 needs for daily access, like one at home might for summer might move stuff = in=20 front of one's storage places and vice-versa for winter times. It is more=20 about one order vs. another order.=20 So "tidy" IMHO would emphasize something which I would not see main part of= =20 the character of the game. Though indeed the levels of the original game se= em=20 to be mainly moving stuff from all around into a central place. But those a= re=20 not part of KSokobane itself, due to copyright issues, instead those 3rd-pa= rty=20 made rather shuffle things from one order to another. Cheers =46riedrich