Configuration Window

Dave Kaye <[email protected]> Mon, 2 Jan 2023 22:29:07 +0100
Newsgroups gmane.comp.kde.devel.games
Message-ID <trinity-cb2cc0c7-6a40-4175-a8d6-b9723aa28bb4-1672694947590@3c-app-mailcom-lxa14>
<html><head></head><body><div style="font-family: Verdana;font-size: 12.0px;"><div>I have a general question on the configuration dialog window used within KDE games. There appears to be two types being used, especially noticable in the configuration-&gt;themes.&nbsp; I do not know if the differences are within the game code or are being tranfered from a general library.</div>

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<div>The first style is demonstrated by KSudoku.&nbsp; The theme panel has three &quot;group boxes&quot; - one for selection, one for preview display, and one for information.&nbsp; The selection of a theme creates displays on the preview and information boxes.&nbsp; It is selected via the ok and apply buttons, and the cancel button exits without selection.</div>

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<div>The second style is demonstrated by KMines. The theme panel has one &quot;group box&quot; which has a set of rows that contain the theme preview image and information.&nbsp; Selection of a row immediately converts the gameboard to that theme.&nbsp; The ok and cancel buttons only exit the cofiguration dialog.</div>

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<div>With the release of Qt6 and other work, I am interested in which type of configuration window is preferred and/or will be supported in the future.</div>

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