Re: Configuration Window

Dave Kaye <[email protected]> Sat, 7 Jan 2023 19:53:59 +0100
Newsgroups gmane.comp.kde.devel.games
Message-ID <trinity-04d09305-f685-4d1e-af04-31759e3545ae-1673117639868@3c-app-mailcom-lxa04>
<html><head></head><body><div style="font-family: Verdana;font-size: 12.0px;"><div>I looked and KSudoku theme code was modified this summer from KGame to a KgGame format.&nbsp; The notes state it was ported from a depeciated code.&nbsp; That answers my question.&nbsp; I just have an older version of the game.</div>

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<div>Now, would someone please verify the action on the new theme screen.&nbsp; The way that I am seeing it is:</div>

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<div>&gt; The second style is demonstrated by KMines. The theme panel has one &quot;group<br/>
&gt; box&quot; which has a set of rows that contain the theme preview image and<br/>
&gt; information. Selection of a row immediately converts the gameboard to that<br/>
&gt; theme. The ok and cancel buttons only exit the cofiguration dialog.</div>

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<div>I see the description line as cut off with window width the determining factor.&nbsp; Wouldn&#39;t you want the description to line wrap so it is completely visible?</div>

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<div>Second, clicking on any theme immediately selects it.&nbsp; The cancel button does not cancel the theme.&nbsp;&nbsp; Wouldn&#39;t you want the cancel button to revert back to the original theme the way other similar windows operate?&nbsp; The apply button is not active, so you cannot select the theme using it and have the clicking on the theme merely display the theme on the main board.</div>
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