Re: Finding a new troubleless name for KBreakOut

Alexander Semke <[email protected]> Sun, 02 Jun 2024 17:59:50 +0200
Newsgroups gmane.comp.kde.devel.games
Message-ID <[email protected]>
Am Sonntag, 2. Juni 2024, 16:39:00 MESZ schrieb Marc Deop i Argem=C3=AD:
> On Sunday 2 June 2024 12:56:55 CEST Alexander Semke wrote:
> > Can we go for something that is less martial and use for example "solve=
r"
> > instead of "buster"?
>=20
> May I ask why?
>=20
> "Bust" is literally what the game is about: to break bricks.
Sorry, I had the word "blast" in my mind when I was replying. For 'bust" I'=
m=20
not sure about how many people would read this word as a noun and would=20
associate it with the first or second meaning mentioned on https://www.merr=
iam-webster.com/dictionary/bust.=20

I had already some tedious discussion at work were I was asked to avoid the=
=20
usage of such "ambiguous words" in the software because of the way how nati=
ve=20
speakers _might_ perceive them. I'm not a native speaker nor do I want to=20
spend a lot of time in such discussions - that's why the proposal to use=20
something that is neutral and non-ambiguous. But if "buster" is neutral and=
=20
non-ambiguous for native speakers, it's also ok I think.


=2D-=20
Alexander