Re: Finding a new troubleless name for KBreakOut
Alexander Semke <[email protected]> Sun, 02 Jun 2024 17:59:50 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Message-ID | <[email protected]> |
Am Sonntag, 2. Juni 2024, 16:39:00 MESZ schrieb Marc Deop i Argem=C3=AD: > On Sunday 2 June 2024 12:56:55 CEST Alexander Semke wrote: > > Can we go for something that is less martial and use for example "solve= r" > > instead of "buster"? >=20 > May I ask why? >=20 > "Bust" is literally what the game is about: to break bricks. Sorry, I had the word "blast" in my mind when I was replying. For 'bust" I'= m=20 not sure about how many people would read this word as a noun and would=20 associate it with the first or second meaning mentioned on https://www.merr= iam-webster.com/dictionary/bust.=20 I had already some tedious discussion at work were I was asked to avoid the= =20 usage of such "ambiguous words" in the software because of the way how nati= ve=20 speakers _might_ perceive them. I'm not a native speaker nor do I want to=20 spend a lot of time in such discussions - that's why the proposal to use=20 something that is neutral and non-ambiguous. But if "buster" is neutral and= =20 non-ambiguous for native speakers, it's also ok I think. =2D-=20 Alexander