Re: migrating kde games to android
Albert Astals Cid <[email protected]> Tue, 04 Jun 2024 00:17:24 +0200
| Newsgroups | gmane.comp.kde.devel.games |
|---|---|
| Message-ID | <3201057.ip5dHMRXcP@xps15> |
El dilluns, 27 de maig del 2024, a les 9:02:50 (CEST), Akash Kumar va escriure: > Hey, > I was wondering what steps to follow to migrate KDE games to android. > Albert Astals Cid (member of KTuberling, one of the kde game ported to > android) can you please share the development steps you followed during the > migration work ? I did that port years ago so I don't really remember what i di, but basically, using KXMLGUI (that most of our games use for Windowing/menus) is not a good idea for phones because the UI concept is different, mobile phones don't have menus the way desktop apps have. Most of the actual game interaction is "probably" fine, most of the games use QGraphicsView that should be relatively touch friendly. My personal suggestion would be to have two frontends for the core UI, one for desktop using KXMLGUI and one for mobile using QML/Kirigami. Are you interested in a particular game? Cheers, Albert > > Regards > Akash Kumar