Re: animation

Andreas Zehender <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <02071710440100.30813@wsl21>
Hi!

What I think would be the clearest solution is something similar to the media 
director animation system (the flash thing IIRC, my neighbour in my 
flat-sharing community, who is a media informatics student, had to use it).

The animation is divided into several frames (I'm not sure if it is called 
frame, but that's not important at the moment). A frame means not a video 
frame but a part of the whole sequence. You can move forward and backward 
between the frames (it's a kind of state machine that modifies the animation 
behavior).

Each object can have multiple scripts for each frame, that handle certain 
events:
- onEnterFrame do some initialization, show/hide some objects, set the 
initial position
- onLeaveFrame cleanup
- onNextFrame modify the scene for the next _video_ frame, set the position, 
accelerate and change the speed, move an object forward, set it to a paths 
position etc.

You can add local variables to the object, like position and speed etc if you 
need additional variables.

You have access to created paths with
position(s)
direction(s)
as described in a previous mail.

There are some global variables like framesPerSecond, clock/time etc.

All this will be displayed in a new kind of view where you can edit the 
script.

I think everything should be made with scripting!!!


Andreas

-- 
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 Andreas Zehender, Dipl. Ing. (BA)
 Student, 10th semester computer science
 http://www.azweb.de
 [email protected] | [email protected]      
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