Re: animation
"u15051" <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi! Yes Andreas, the Flash animation system is great. What do you mean with: > I think everything should be made with scripting!!! Should it mean that we program this as script or does it mean that the user have to write scripts for his animation. If the user writes his script in our animation scripting language (phyton?) it is "very" simple for us to develop this. But I think it is not so user friendly. A real gui for animation (but of course scripting is also possible, like Flash) is very usable for simple Animations. With scripts you can do some complex animations (with expressions). Simple gui supported animations could be: path animations (simple drawing a curve, then selecing curve and object and then press a button that assigns the object to the path (curve)), .... The result of the gui created animation is a script. This is processed by the animation scripting engine. This way is nearly the same like kpm uses povray to create images. You always have the chance to edit the povray code for inserting special things. We could make some predefined things (e.g. explosion) that deforms the object. This will be a script that is inserted. To do this you only have to select an object and press the button for deformation - explosion. What did you think about the animation composer? I've used such thing in Flash and 3DS and it is very usefull (for me, and hopefully for others). Something off topic at the moment: When would we think about shading in the 3D views? 3D wire frames are not so beautifull and sometimes not very usefull. BTW this feature is not often used in oss modelers, but all the commercial products have such a feature. Is it hard to implement? (I didn't know, thats why I ask:-) ) kevin List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel