Re: animation
Andreas Zehender <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <02071712252301.30813@wsl21> |
Hi! On Wednesday 17 July 2002 12:05, u15051 wrote: > Hi! > > Yes Andreas, the Flash animation system is great. What do you mean with: > > I think everything should be made with scripting!!! > > Should it mean that we program this as script or does it mean that the user > have to write scripts for his animation. The second one. > If the user writes his script in our animation scripting language (phyton?) > it is "very" simple for us to develop this. But I think it is not so user > friendly. A real gui for animation (but of course scripting is also > possible, like Flash) is very usable for simple Animations. With scripts > you can do some complex animations (with expressions). Simple gui supported > animations could be: path animations (simple drawing a curve, then selecing > curve and object and then press a button that assigns the object to the > path (curve)), .... > > The result of the gui created animation is a script. This is processed by > the animation scripting engine. This way is nearly the same like kpm uses > povray to create images. You always have the chance to edit the povray code > for inserting special things. > > We could make some predefined things (e.g. explosion) that deforms the > object. This will be a script that is inserted. To do this you only have to > select an object and press the button for deformation - explosion. Yes. These will create scripts as if the user created the script himself. Some templates or automatically generated scripts are needed, of course. > What did you think about the animation composer? I've used such thing in > Flash and 3DS and it is very usefull (for me, and hopefully for others). I never used flash myself. > Something off topic at the moment: > When would we think about shading in the 3D views? 3D wire frames are not > so beautifull and sometimes not very usefull. BTW this feature is not often > used in oss modelers, but all the commercial products have such a feature. > Is it hard to implement? (I didn't know, thats why I ask:-) ) No, it is not hard to implement, just more work. From the pmviewstructure.h header: /** * Represents the view structure (points, lines, faces) of an object * * Faces are not implemented yet but are needed later to calculate the view * structure of csg objects */ That's a part someone could take over without in deep knowledge of the framework. Add the faces to the view structure of all objects. The faces will the be rendered in the quick color, if one exists inside an object (like the wireframes at the moment) Any volunteers? Andreas -- -------------------------------------------------- Andreas Zehender, Dipl. Ing. (BA) Student, 10th semester computer science http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel