Re: animation
Tobias Wollgam <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
> you missed something in your (pc-) life. Your media informatics > student could show you the tweening feature of flash. This is great. > You select an object on e.g. keyframe 1 and then modify this object > in another keyframe (behind keyframe 1) and then say "tweening" and > Flash does all for you, deformation, translation, texture > modification. All without setting up lots of things. You can imagine > this as a morphing algorithm. I know such a feature from maxon cinema. But the features are so poor, that they are sufficent for simple demonstrations, not more. All you can get are linear transformations, how realistic ... scripting is the power one (I) wants. > Morphing in a way of translation AND deformation. That it not as easy as it seams. Good results needs good algorithm and the possibility for the user to interfere everywhere. List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel