Re: animation
Andreas Zehender <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <02071714402005.30813@wsl21> |
Hi! On Wednesday 17 July 2002 13:57, CARVALHO Luis Passos wrote: > Hello everyone, > > A lot of good ideas have been posted on the list, but I have a bit of > difficulty on looking at everything at the same time. > So here are my suggestions for a road map: > > For Kpovmodeler 1.1 I suggest we focus on the following: > 3.5's new objects > Plugin architecture( import/export, scene manipulation, new > objects(maybe for 1.2?) ) > Object Libraries > Documentation wise, adding povray 3.5 to the documentation map. > > Scripting provides the most flexibility for what we want to do. My > suggestion is that we try to develop the scripting infrastructure first. > So, for Kpovmodeler 1.2 we can focus on plugins for additional objects > (example lensflare effect) and scripting plugins (python plugin) > > However, scripting is not immediate to non-coders. When it is in place and > api stable (KPovModeler 1.3), we start developing shortcuts for common > actions like movement along a path and others. > > Of course this is just a first suggestion, but we now have a lot of ideas > and they're all a bit in the air. > Attaching them to a schedule can help us focus on making the first ideas > more solid. Then, when the time comes to code, everything is easier. I fully agree with your suggestions. I will add the new ideas to the blackboard and add a roadmap to that page within the next days. I am busy writing the user documentation at the moment. I will upload previews as each chapter is finished so that you can give feedback. Andreas Andreas -- -------------------------------------------------- Andreas Zehender, Dipl. Ing. (BA) Student, 10th semester computer science http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel