Re: animation

Andreas Zehender <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <02071714402005.30813@wsl21>
Hi!

On Wednesday 17 July 2002 13:57, CARVALHO Luis Passos wrote:
> Hello everyone,
>
> A lot of good ideas have been posted on the list, but I have a bit of
> difficulty on looking at everything at the same time.
> So here are my suggestions for a road map:
>
> For Kpovmodeler 1.1 I suggest we focus on the following:
> 	3.5's new objects
> 	Plugin architecture( import/export, scene manipulation, new
> objects(maybe for 1.2?) )
> 	Object Libraries
> 	Documentation wise, adding povray 3.5 to the documentation map.
>
> Scripting provides the most flexibility for what we want to do. My
> suggestion is that we try to develop the scripting infrastructure first.
> So, for Kpovmodeler 1.2 we can focus on plugins for additional objects
> (example lensflare effect) and scripting plugins (python plugin)
>
> However, scripting is not immediate to non-coders. When it is in place and
> api stable (KPovModeler 1.3), we start developing shortcuts for common
> actions like movement along a path and others.
>
> Of course this is just a first suggestion, but we now have a lot of ideas
> and they're all a bit in the air.
> Attaching them to a schedule can help us focus on making the first ideas
> more solid. Then, when the time comes to code, everything is easier.

I fully agree with your suggestions.
I will add the new ideas to the blackboard and add a roadmap to that page 
within the next days.

I am busy writing the user documentation at the moment. I will upload 
previews as each chapter is finished so that you can give feedback.

Andreas


Andreas

-- 
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 Andreas Zehender, Dipl. Ing. (BA)
 Student, 10th semester computer science
 http://www.azweb.de
 [email protected] | [email protected]      
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