Re: animation
Tobias Wollgam <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
> A lot of good ideas have been posted on the list, but I have a bit of > difficulty on looking at everything at the same time. > So here are my suggestions for a road map: > > For Kpovmodeler 1.1 I suggest we focus on the following: > 3.5's new objects > Plugin architecture( import/export, scene manipulation, new > objects(maybe for 1.2?) ) > Object Libraries > Documentation wise, adding povray 3.5 to the documentation map. It is no matter of the roadmap, it is a matter of the timetable, IMHO. BTW was my question misunderstood. It was no question about the userinterface or the handling by the user. It was about the internal data representation, very fundamental. Tobias List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel