Re: animation
Andreas Zehender <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <02071715402007.30813@wsl21> |
Hi! On Wednesday 17 July 2002 14:44, Tobias Wollgam wrote: > > A lot of good ideas have been posted on the list, but I have a bit of > > difficulty on looking at everything at the same time. > > So here are my suggestions for a road map: > > > > For Kpovmodeler 1.1 I suggest we focus on the following: > > 3.5's new objects > > Plugin architecture( import/export, scene manipulation, new > > objects(maybe for 1.2?) ) > > Object Libraries > > Documentation wise, adding povray 3.5 to the documentation map. > > It is no matter of the roadmap, it is a matter of the timetable, IMHO. Nope. We will not create a timetable. A feature is finished WHEN it is finished. > BTW was my question misunderstood. It was no question about the > userinterface or the handling by the user. It was about the internal > data representation, very fundamental. No, I didn't misunderstood your question. The discussion just moved away from your question :-) Back to your question: Data that is changed by scripts is lost. That's why there has to be some kind of initialisation for an animation frame as suggested by me (the onEnterFrame event handler). And there will be a time line where you can change the current time and start and stop the animation. Andreas -- -------------------------------------------------- Andreas Zehender, Dipl. Ing. (BA) Student, 10th semester computer science http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel