Re: animation
Tobias Wollgam <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
> But many of the recently discussed features are linked together. If > we don't discuss all, we will implement only some of them and > recognize later that our solution doesn't fit with the others. right. > Once more my idea: Each script has a initialization part that is > called when the animation starts. It is up to the user to initialize > all data at the beginning of the animation he changes with scripting. Sorry, I don't get you. If every script has to backup the data it will modify during animation, every script must own a function reset_scene. And the scriptwriter (user) has to know every single attribute, the script has to backup. If he forgot one the scene is broken -> reload or undo may help. > No, the program calculates the animation stepwise until the chosen > time is reached. That will take some time, but can't be avoided. ok. Then we could do something like I-Frames. just an idea ... don't slap me ;-) Tobias List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel