Re: SOR

Andreas Zehender <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
Hi!

On Monday 30 September 2002 12:37, Tarax wrote:
> I do agree with Olivier. Furthermore, it could be designed as the root of a
> 2d drafting module, wich should be really interesting for revolving,
> extruding .... and for more specialized uses of kpovmodeler, like in the
> field of Architecture (wich I'm specialy interested in ;). See the post I
> made weeks ago about design choices, referring to FormZ*radiosity. If I had
> only one wish, it would be to not only focus on animation, games, etc...
> but really consider fields needing really precise data handling. So,
> advanced snaping options and things like that are at the top of my wish
> list. I also hope that the plugin architecture will allow the portage of
> some great includes, objects, & macros that can be found on the www (like
> stairs, trees, city, openings generators, Chris Colefax's stuff ...).

What do you mean by advanced snaping options?

Yes, the plugin framework will make object creation plugins like landscape and 
tree generators possible.

Object plugins and object creation plugins are already possible. What I am 
implementing at the moment is that plugins can add pages to the configure 
dialog.
The next planed steps are: Give all views access to control points and make 
new kinds of views possible (like the requested 2d sor, prism and lathe 
view). And the import/export and renderer plugin part is missing, too, but 
should be quite straight forward to implement.

When the plugin framework is finished (which will take some time), I will not 
be able to implement new features but will first have to write a huge and 
detailed HOWTO for all kinds of plugins.

Next on my road map is the mesh object. I still don't have a good idea how to 
handle the great complexity of meshes in the wire frame views. Does anybody 
know a small and simple 3d app with nice mesh editing features like extrude 
etc.?
The only 3d apps I used so far is moray and a litle bit blender (some years 
ago), but don't have access to a professional modeler.

> > Sign...
> > If some more developers would join us...
> > maybe...
> > and the wishlist will not get smaller if millions of kde users will
> > install KPovModeler with kde 3.1...
>
> I hope kde 3.1 release will aknowledge the world of the great work you did
> & encourage coders all around involving in kpovmodeler's improvement
> process. Like Olivier, I think we're gonna walk a long way side by side...

Hmmmmmmmmmm...
Nice to hear :-)

Andreas
-- 
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 Andreas Zehender, Dipl. Ing. (BA)
 Student, 10th semester computer science
 http://www.azweb.de
 [email protected] | [email protected]      
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