Feature Request #1: Enhanced Height Maps
Olivier Saraja <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | LinuxGraphic.Org |
| Message-ID | <[email protected]> |
Hi all, recently, I experimented heavily with the Height Map function. Woah, a cool feature indeed, far more powerful than the Noise of a Mesh workaround available within Blender. But alas, I think the way kpm handle this kind of object could be enhanced. As always, my complain is about the representation in the 3d views: I'd like to see at least level lines describing the geometry of the landscape within the box describing the Height Map boundaries: it would considerably ease the placement of many objects fitting in the landscape, houses, light towers, bushes and trees, etc... Could you think it would be easy to implement? I mean that curves of level could easily be extrapolated from the height map and plotted in 3d in any of the views... Ideally, we could set the tightness (e.g. the space between two levels) of the curves, using percents of increase (a curve each 15% of elevation could be a good default value). This feature would help a lot in constructing whole outdoor scenes without using terraform or other terrain generators... I think that kpm is near to self-sufficientness... (huh! does it really sound english??? ;o) Very soon will come a new tutorial about Height Maps... I'm still waiting for the publication of the two previous tutorials in a french linux magazine before setting them online... :o( Sooo long to wait! :o( -- Cheers, Olivier Saraja <http://www.linuxgraphic.org> <http://www.blender-cafe.org> List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel