Re: Radiosity and Photons
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Hi! > Cool. ( I started already in the hopes that this would be the way to do > it :) ) One note: If you need to convert older scenes to a new format or if you loose compatibility for the kpm format, increase the document version format so you can handle conversions in the xml loading methods (pmdocumentformat.h) > Radiosity is done, just finishing up Photons for global settings. Then just > photons for objects/lights, and that bit will be ready. > > I've added Projected_through as well, and circular area lights now show the > grid. I also tidied up heightfieldroam (no compiler warnings) and its > slightly more accurate. > > Andreas has got the diffs, probably checking them for obvious mistakes, so I > don't look like a complete idiot :) Aii, you are too fast for me. I got your diffs this morning and will only have time to commit them in the late evening. I fear I will have a number of patches to apply when I come home :-) Maybe you should get a cvs account... That would make my job easier. I had no big objections again your code so far. > Its remarkably straight forward to add new stuff, you guys did a great job of > setting up the class structures. Thanks :-) Greetings, Andreas List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel