Re: Radiosity and Photons
Leon Pennington <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
On Thursday 04 September 2003 2:22 pm, you wrote: > I think that's better than removing the radiosity settings from the object, > as you previously mentioned. > > Regards, > Luis Carvalho > Cool. ( I started already in the hopes that this would be the way to do it :) ) Radiosity is done, just finishing up Photons for global settings. Then just photons for objects/lights, and that bit will be ready. I've added Projected_through as well, and circular area lights now show the grid. I also tidied up heightfieldroam (no compiler warnings) and its slightly more accurate. Andreas has got the diffs, probably checking them for obvious mistakes, so I don't look like a complete idiot :) Its remarkably straight forward to add new stuff, you guys did a great job of setting up the class structures. -- Leon Pennington "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents." Nathaniel Borenstein . List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel