Re: Radiosity and Photons

Leon Pennington <[email protected]>
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
On Thursday 04 September 2003 2:22 pm, you wrote:
> I think that's better than removing the radiosity settings from the object,
> as you previously mentioned.
>
> Regards,
> Luis Carvalho
>

Cool. ( I started already in the hopes that this would be the way to do 
it :) )

Radiosity is done, just finishing up Photons for global settings. Then just 
photons for objects/lights, and that bit will be ready.

I've added Projected_through as well, and circular area lights now show the 
grid. I also tidied up heightfieldroam (no compiler warnings) and its 
slightly more accurate.

Andreas has got the diffs, probably checking them for obvious mistakes, so I 
don't look like a complete idiot :)

Its remarkably straight forward to add new stuff, you guys did a great job of 
setting up the class structures.

-- 
Leon Pennington

"The most likely way for the world to be destroyed, most experts agree, is by 
accident. That's where we come in; we're computer professionals. We cause 
accidents." 
 Nathaniel Borenstein . 


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