Re: Blackboard
Tobias Wollgam <[email protected]>
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
Good thing :-)) -> OpenGL supports object selection. Suitable for kpovmodeler? This would work if you paint areas, but you have to paint the scene twice. -> Collision detection: Hard to implement (example: lathe with height field) I have the code of a triangulation engine, that AFAIK uses a function f(x,y,z) that returns if the point p(x,y,z) is on the surface or inside or outside. Objects that exists of triangles are simple ... I do not know if this could help. -> Scripting language: Python Then additionally a console would make sence. greetings, Tobias List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel