Re: Adding new things
Leon Pennington <[email protected]> Wed, 21 Apr 2004 14:34:36 +0100
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Organization | none |
| Message-ID | <[email protected]> |
On Sunday 28 March 2004 17:09, Leon Pennington wrote: > That appears to be the main approach, but I was thinking about other ways > as well, hoping to find something which could solve other problems, like > how to accuratley represent blobs, and other mathematical objects. They > mainly define a space, and have a mathematical boundary, and drawing them > has a lot of the same problems and solutions that CSG has. > > Thats mainly what I've been researching, but the brep approach could > possibly be the best way, and I might be thinking about solutions which are > to complex ( i.e slow and memory hungry ) for a modeller. After a lot of messing about, the brep approach is definatley better. ( I bet you already knew that :) I just couldn't get the way I was thinking about to work in a resonable manner, I was ending up with rubbish I didn't want, and the anount of time it took was rediculous. So after I get the rest of the stuff done I'll go back over brep, and see what I can come up with. -- Leon Pennington "Programming, it's an art form that fights back." List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel