Re: Adding new things
Andreas Zehender <[email protected]> Fri, 23 Apr 2004 07:12:56 +0200
| Newsgroups | gmane.comp.kde.devel.kpovmodeler |
|---|---|
| Message-ID | <[email protected]> |
On Wednesday, 21. April 2004 15:34, Leon Pennington wrote: > On Sunday 28 March 2004 17:09, Leon Pennington wrote: > > That appears to be the main approach, but I was thinking about other ways > > as well, hoping to find something which could solve other problems, like > > how to accuratley represent blobs, and other mathematical objects. They > > mainly define a space, and have a mathematical boundary, and drawing them > > has a lot of the same problems and solutions that CSG has. > > > > Thats mainly what I've been researching, but the brep approach could > > possibly be the best way, and I might be thinking about solutions which > > are to complex ( i.e slow and memory hungry ) for a modeller. > > After a lot of messing about, the brep approach is definatley better. ( I > bet you already knew that :) I didn't know that but I guessed so :) -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de [email protected] | [email protected] -------------------------------------------------- List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel