Re: Adding new things

Andreas Zehender <[email protected]> Fri, 23 Apr 2004 07:12:56 +0200
Newsgroups gmane.comp.kde.devel.kpovmodeler
Message-ID <[email protected]>
On Wednesday, 21. April 2004 15:34, Leon Pennington wrote:
> On Sunday 28 March 2004 17:09, Leon Pennington wrote:
> > That appears to be the main approach, but I was thinking about other ways
> > as well, hoping to find something which could solve other problems, like
> > how to accuratley represent blobs, and other mathematical objects. They
> > mainly define a space, and have a mathematical boundary, and drawing them
> > has a lot of the same problems and solutions that CSG has.
> >
> > Thats mainly what I've been researching, but the brep approach could
> > possibly be the best way, and I might be thinking about solutions which
> > are to complex ( i.e slow and memory hungry ) for a modeller.
>
> After a lot of messing about, the brep approach is definatley better. ( I
> bet you already knew that :)

I didn't know that but I guessed so :)

-- 
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 Andreas Zehender
 Master of Computer Science, Dipl. Ing. (BA)
 http://www.azweb.de
 [email protected] | [email protected]      
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